Shadow Warrior .MAP Authoring Template ================================================================ Title : Prison Camp Date Finished : June 7, 1998 Filename : Priscamp.map Author : WOLF Email Address : eifel1@worldnet.att.net Misc. Author Info : For Duke Nukem 3D: Terra.map, Shipwrek.map, four levels in the RETURN episode, GRUNE level pak. For Shadow Warrior: Room-Over-Room Template and of course this one. :) Description : Don't ask me why I named it prison camp, I guess it was because of the outer courtyard which by the way, is the most inspiring part of the level. The sprite based structure of the courtyard was grand in design and for any of you who are proficient in Room-Over-Room will clearly see that it was impossible to do ROR with this design and structure. So I resorted to sprites as bridges. :( Anyway, track number 3 does this level justice. :) Have fun! Additional Credits to : 3D Realms for the great game SW, and thoughtfully including the Build map editor. ================================================================ * Play Information * Episode and Level # : Single Player : Yes Cooperative 2-8 Player : Yes, somewhat..... DukeMatch 2-8 Player : Yes, teleporters included..... Difficulty Settings : All four New Sounds : No New Music : No New Graphics : Yes New/changed CONs : No Demos Replaced : * Construction * Base : New level from scratch Build Time : 1 month off and on, mostly off Editor(s) used : Build Known Bugs : No bugs May Not Run With... : a 486 and crap. ;-D * Copyright / Permissions * Authors MAY NOT use the Priscamp map as a base to build additional levels. You MAY distribute Priscamp.map, provided you include this file, with NO modifications. You MAY distribute Priscamp.map in any electronic format (BBS,Diskette,CD,etc.) AS LONG AS you include this TXT intact and notify me. You MAY NOT include Priscamp maps in any compilation. You MAY NOT alter these levels in any way. * Where to find this MAP * http://www.Wangsdojo.com Notes: This level really has no story or plot whatsoever. The only reason why I made it is so I could get accustomed to the SW build engine. This was just a demo test of my abilities as a SW builder before I begin work on my new TC in progress. :)