======================================================= * SHADOW WARRIOR ADD-ON INFO * * * * __/__/ __/ __/__/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ __/ * * __/__/ __/__/__/ __/__/ __/__/ * * __/ __/ __/ __/ __/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ * * * * THE EPISODE * * * * v1.0 c 24 May 1998 * ======================================================= Title : PARK: The Episode Version : MAC 1.2 : 5 June 1998 (see history at end) Description : A new episode for Shadow Warrior ! Your master (Master Leep) and his grand-daughters (Su-Shi, Je-Shi, Bla-Ye, Vi-Suh & Ri-Suh) went to visit the famous PARK but something went wrong, it looks like the beasts in the park escaped from their enclosures. It is believed that the beasts where helped by a group of evil ninjas who managed to warp into this dimension through a time-vortex-hole. You (Lo Wang) now have to rescue Master Leep and the girls... ... welcome to PARK (don't kill the girls or... ;) How to play PARK : Copy all files from this zip to your sw dir, You should have two things: this parkm.txt and a folder called parkm To play the episode simply drag'n'drop the parkm folder on your SW application and select second episode. note: MAC version of the episode unfortunately doesn't have correct level names but everything else works fine. See end of this txt for a list of correct level titles. Webpage : http://swarrior.gagames.com/park All available info about PARK; secret places, level walkthrough, 'ghost' secrets, updates and more... Single Player : of course Multiplayer : levels 6,8,10,12,14,18 are coop / wangbang enabled Difficulty : Yes, 1=2 (easy) or 3=4 (hard) New Arts : Yes, tiles022.art added, tiles009 replaced + new 3D sprites New Sounds : Yes, girl talk & dinos ============================================================================== ============================================================================== -- THE PARK Team -- park@gagames.com -- project leader: Yves Bresson yves.bresson@span.ch level designers: Yves Breson Leigh Whitehead aka Kingomen 110626.2162@compuserve Sheri Sleyzak sleyzak@net-gate.com artists: Yves Bresson Kingomen girl talk: Sheri Sleyzak launch prog: Ben Smit bens@dbn.lia.net main beta testers: Bill Lovan lovan@oregontrail.net Dick Svendsen dsvendse@cgocable.net Jonathan The Grape J330F6270@aol.com Matt Woods thewoods@cwnet.com Eric Margolis ericjmz@erols.com [MAC] if you find a BIG bug somewhere in the episode, please report it to: park@gagames.com ============================================================================== ============================================================================== -- Copyright / Permissions -- Authors may NOT use these levels as a base to build additional levels. You MAY distribute this episode, provided you include all files, with no modifications. You may distribute this episode in any electronic format (BBS, Diskette, CD, etc) as long as you keep the original zip file intact. -- Where to get this EPISODE -- web: http://swarrior.gagames.com/park http://www.home.ch/~spaw1261/shadow and on all other good Shadow Warrior sites. ============================================================================== ============================================================================== -- History -- v1.0 original first release v1.1 level 2: mine2, lift fixed level 4: end -> i5 fixed (l4 leaded directly to l5 what was wrong) v1.2 nothing new in the MAC version, but PC version had to be updated, so i also modified the version number of this MAC Park. ============================================================================== ============================================================================== PARK BUILD Infos (if you actually want to have a look at it in build) (these infos do not apply to level 3 of the episode) all actors are "normal-sized" except two kind of them: - spawning actors are smaller - "hard mode" actors are enlarged so if you see a small AND large actor, it is a hard-mode spawning actor. ST1 color code: water_teleport ST1 are : BLUE sound related ST1 are : GREEN vator/rotator ST1 are : RED sect_damage ST1 are : RED sect_sink ST1 are : BLACK dont_copy_pal ST1 are : CHAMELEON (color depending of distance) other misc ST1 are : WHITE verticaly shrinked white ST1's are light effects verticaly stretched white ST1's are multi_player starting positions ============================================================================== ============================================================================== level titles & replace list n. sw name title original park map name 5. $whirl.map At Home park_i1.map 6. $tank.map The Park park_1.map 7. $boat.map Home Sweet Home park_i2.map 8. $garden.map Lost Island park_2.map 9. $outpost.map At Home park_i3.map 10. $hidtemp.map Cruising park_3.map 11. $plax1.map Home Sweet Home park_i4.map 12. $bath.map City Tour park_4.map 13. $airport.map Home Sweet Home park_i5.map 14. $refiner.map Island Rush park_5.map 15. $newmine.map The End park_e1.map 16. $subbase.map The End park_e2.map 17. $rock.map The End park_e3.map 18. $yamato.map Secret Ruins park_s1.map