This map designed for the Digital Paint Paintball 2.0 Quake2 mod. December 21, 1998 ****************************************************************************** Title : Speedballs of Fire Files : pball/maps/sbof.bsp pball/maps/sbof.txt Author : Fryth Email Address : fryth@iname.com IRC : irc.rigamer.com #paintball Web Page : http://www.captured.com/pbc/pbmmg/ Description : PaintBall capture the flag style map Other maps : Arctic Paint, Arctic Paint ][, Warehouse Speedball ****************************************************************************** This map does not work properly without the PaintBall Quake2 i mod, which can be downloaded from http://www.captured.com/digitalpaint. ****************************************************************************** Single Player : No Cooperative : No Deathmatch : No PaintBall : ;-) 2-team ctf, or 1-flag. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Base : From scratch Editor(s) used : BSP Known Bugs : None AFAIK Build Time : About 4 hours Qbsp : 10 seconds Vis : About an hour Rad : About 3 hours ****************************************************************************** Gameplay: Speedball! There's a pillbox you can get into through short underground pathways. It will give you a great sniping advantage, but you will be pinned if someone tries to enter it. Guns: Not that many, but there should be enough for everyone. Co2: Lots but it's all random. Barrels: A few in each base. The sky has been raised so you can longball. Credits: Thanks to Darkphyre for the hills idea, and to Hump for the layout ideas. (c)Copyright 1998 by Adrian Gudas All rights reserved. Map source file is available in this zip. Feel free to fuck with it, but if you release it, please include in the worldspawn message that the original was made by Fryth, and also include your .map source. Contact: fryth@iname.com. All distribution is allowed as long as you distribute this text file with the bsp, and don't charge for it.