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ok first thing
is to carve the smallest possible area dont just carve an entire wall make a small brush carve that, then biuld around it even thow it looks like the pic i labled as "wrong" seams to have less brush faces they are not as neat and harder to manage than the one labled "right" also carving a hole in a big wall can create invaled brushes they may look ok in the game but they will slow down your r_speeds and increase your compile time and posibly leed to overflow crashes that would not have happened if the carving was done the right way |