outsides

ok a lot of people have asked me how to do out sides...
this is my favorite part...so hears what i do...


 

ok first off
make a giude line brush to help you see where you want your
cuts to line up
in this case the giude brush is
floor to the room

next make a cylender brush
and possition it where you want to put it

next... this is optional...
"lean"the brush to an angle facing away from
the center of the room
not by "vertexing"as vertexing can cause errors all its own...
as a matter of fact i dont ever use vertexing...

next shear the walls flush {clip the wals}

now add more and repeat till the desiered effect is acomplished
remember to alighne you brushes so that
the minimum # of faces are exposed
to the visable area of the room
you can diliberatly increase the amount of brushes seem 
but the r_speeds will go up and you risk
creating areas the player can get stuck in....

the grid size is set to 64 units{wich is the default on most edditores
this is the size i use moast as 1 square on this grid is more or less
the area a player will take up in the game
you can change this to get just the right alighnment to
your brushes...
but i recomend setting it back to 64 when you are done...

remember to overlap your brushes to enshure no leaks
and make shure there are no micro cracks in bettween the brushes...
a 1 unit crack {the smalest q2 unit} can cause a leak

last use a sky brush in back of the flush walls to totaly seel them 
and finish the look of an outside area...