custome skys....


ok this is how to use and light custome skys...not how to make them...

ok...
you can use any texture for the sky
i use any te3xture that id used to make lights
as then you can pic the coulor you want the sky to shine without
using any light entities....thus less entities in the map , more even lighting, and less chance for overflow...

ok the sky will radiate the same light as the texture you used to
make the brushes with...
like the texture i used radiates a realy dull light yellow brown light
that will be the over all light in the outside areas...

you can eaven use water or slime brushes...
just make shure you edit the texture properties to reflect what i have in pic 1...
the entire brush must be set to "sky"
all faces of the brush or you will get a "mixed seface properties error"

now once you have made your sky brushes and set the properties right you need to pick the sky in the map properties

this is called "world spawn"
just chose the file you want and typ its name in as shown in
pic #3
 
 
 
 
 
 
 
 
 
 

to incorperate a cool new sky....
download one{off the chaos maps page!!!!!!!}
and extract it to quake2/baseq2/env
do not put it in its own folder inside of the env folder it will not work that way...

then to look at them
start up quake and typ "sky *****"
in the console where ***** is the name of the sky you want to see