XaniA v0.4.0D BETA
Changes File
 
   Changes for v0.4.0D
- added a player-identification feature, enable it with .id on, change the pos with .idp xpos,ypos and select the color with .clm high/low
- added skin mapping, set an individual skin of your choice for a player (more)
- added techtrigger, !techlost gets executed every time you die carrying a tech
- added !map_start and !map_end aliases that are being executed every map start/end
- added .r / .record, record demos where you can use %-tags like %h= hostname or %m= mapname
- added a railfilter, use .rf / .railfilter 1/2/off to use it
- modified explosionfilter, now 4 different Styles avaliabele, usw .se / .explosion 1/2/3/4/off to use it
- renamed the soundtrigger from %# to %!

- bug that the playername disappears when funnames are used during gameplay has not been fixed yet. As a workaround, avoid funnames...
 
   Changes for v0.3.4D
- fixed the heavy bug in the DDL version which caused a quake2-hangup upon mapchange
- changed !play to %# and !print to %. because of combability reasons and because its simply easier. The old commands are still supported
- added .nagfilter - when enabled filters the Battleground nagscreen that is displayed on every connection
- added .centerprint - dis/enables display of centerprint messages
- added %c - tech you have
- added %C - tech you had last
- added ability to let xania log quake2 games, use .log [filename] to use it
- made the path of location marker files and logging files changable
- removed pointing (%u) from the serverside dmflags protection
- removed .am - it was obsolte due to .cp and .st
 
   Changes for v0.3.2D
- yeah, big release : this one features a whole new, much easier connection method. You now dont have to first connect to Xania/localhost and then let connect Xania to a server - now simply connect your Quake2 to a server and you are automatically connected via Xania. You now do not need a .exe file or s.th. like that. Simply start Quake2 and connect, thats it, youre connected via Xania ! Its explained further in the readme.html
- deleted many commands that are useless with the new code like .connect and .disconnect
- our homepage is now located at www.Xania.de - yeeahh :-)
- added a tooktrigger - the alias !took will be executed every time you take up a item which marked for the tooktrigger in the xaniam.ini
- added a flagtrigger - the alias !flaglost will be called instead of !dead if you die carrying the flag
- added .setneed - you can now change the values when the glowing braces are used for %[h] and %[a]
- added %[a] - amount of armor, if below the amount set in .setneed it has glowing braces around it
- added %X - the name of the item you are pointing to
- added %I - long version of the last picked up item
- added q2dm6 and q2dm8 location files and improved the q2dm1 loc file (thx to my clanmate Telefragged)
- fixed %y - now also works for any models defined in the xaniam.ini, not only for the techs
- fixed the password bug
 
   Changes for v0.3.15
- fixed the "oversized packet" bug that made the last release unplayable
 
   Changes for v0.3.14
- added "secure p_modified" which will force a vid_restart before checking the models but it must be enabled by the server per dmflags
 
   Changes for v0.3.1
- added this kewl history html :-)
- added a clock, use .clock xpos,ypos (e.g. .clock 0,20) to set it up or off to disable it
- removed many bugs concerning p_modified : crcs are now much more accurate and you can check with "p_modified [number]" if a user is using a "all ok" say makro because [number] will be added to the crc checksums
- translated the illustrated quick installation note to english (xania\quick\quick-eng.html)
- improved connection code, "oversize packet" bug should not appear as often as in previous versions now
- improved hack protection of xania, thanx to some hackers who showed me security holes
 
   Changes for v0.3
- added support for 3Fingers Combat PAK - it is not considered as cheating and is "All OK" for p_modified
- improved p_modified a bit and removed some bugs
- added very-easy-to-understand illustrated german quick installation note (xania\quick dir)
 
   Changes for v0.2.8
- totally rewritten and improved net and connection code
- improved reporting (%s %S)
- rewritten group code (%@)
- added %e - amount of enemys in your vincinity (e.g. for position lost messages)
- added %E - amount of enemys you could see from your position
- added %o - amount of teammates in your vincinity (e.g. for position safe messages)
- added %O - amount of teammates you could see from your position
- added p_modified check
- added p_way query command
- added blendfilter
- added %[T] - check for techs in your area
- added %y - location of tech you are pointing at
- added %j - last person that entered the game
- added %[h] - health will have glowing braces if under 25
- added %n - send only to teammates in your vincinity
- added %N - hide your own name from your own message
- added english html readme
 
   Changes for v0.2.01
Fixed a little start bug
 
   Changes for v0.2
Many changes, highlights are reporting features like status reporting, death and respawn trigger as well as a quake2.exe CRC check
 
   Changes for v0.1.5
Initial release
 
 


Copyright Alexander 'Redix' Reitinger