Goals
Humans:
1. Destroy the Machines' reactor
This heavy nuclear reactor powers many of Skynet's resources.
Knocking one out almost assures that havoc is being caused
somewhere in its vast network of computers, repair stations,
or right within the building.
The Machines' reactor has 1000 health and can be destroyed by
inflicting that much damage on it from any source. The most efficient methods are grenades (especially the Berzerker's
Bangdaddy grenades), rockets,
Hypercharged rail slugs, and chainguns. The attacker who actually destroys
the reactor gains 10 points, and all members of his team gain 5.
Quick tip:
The Commando's Detpack causes a radius explosion of
1000 points, as does a Hypercharged rail slug from a stationary
sniper. Hmmm....
2. Destroy or infect the Machines' Network Hub
Skynet controls its forces through a vast network of computers, which gather and
process information at an astonishing rate. These hubs are the
weakest links in Skynet's web, as they are neither heavily armored,
nor invulnerable to other methods of sabotage. In fact, they
are particularly susceptible to deadly computer virii; a
squad able to plant one in a hub will be rewarded with the
very satisfying sight of watching the machines slowly shut down
and 'die'.
Network hubs have 250 health and can be destroyed in the traditional fashion,
much like the reactors, netting 5 points for the
player and 2 points for each member of his team. However, a much more devastating assault
comes in the form of planting a virus. Only Field Technicians and Infiltrators
are capable of doing this (using their special VIRUS command), and it takes some time.
Successfully planting a virus gains the player 15 points and 5 points
per team member. In addition, the virus will rapidly spread and
infect all members of Skynet's army, causing them to lose health
and eventually drop dead. Any infected machine that dies in this manner
loses a point, and any machine attempting to use the KILL command
to quickly rid itself of the virus will find that their systems
are not working properly. (heh heh heh).
3. Steal Skynet's AI chips
Skynet keeps spare parts available for its' machines, and by
stealing them, we can hamper the war effort in two ways.
First, any parts stolen and eventually destroyed means one
less machine Skynet can create (we hope). Second, since
Skynet is always refining its chip designs, we need to
keep stealing them to analyze the refinements, thereby assuring
we can modify our virii so they remain effective.
Simply run over an AI chip to pick it up, then return it to
your team's decryption computer for processing by touching it. The deliverer will gain 10 points
and each member of the team will gain 5. However, the item-carrier will
give off a glow, easily seen by any of Skynet's machines. Killing the item-carrier
will cause him to drop the chip, which any member of Skynet's forces
can recover (for a 2-point bonus to his score). Regardless of
what happens, new chips only spawn every 30 seconds. Also note that if your team's
decryption computer has been destroyed, you cannot recover any chips until it respawns!
4. Defend your own equipment!
Needless to say, Skynet has plans of its own and will be assaulting
your position to try and destroy key elements of your mission. First,
it will try and destroy your reactor, if one is present. This is bad for two reasons. First,
your reactor is capable of recharging your battery pack (cell count), and nearly all
classes that can be found at base (Medic, Field Tech, Soldier, etc) require
cells to power their abilities. (To recharge your cell pack, simply
touch the reactor. Damaged reactors cannot recharge cell packs until they have been
repaired by a Field Technician.) Second, it will give Skynet's team points,
and we can't have that, now can we? In addition, Skynet will be targeting
your decryption computer, for obvious reasons... if your computer
has been destroyed, you cannot return any stolen AI chips and therefore
cannot score until the computer respawns, giving Skynet extra time to
recover its equipment. Third, Skynet will be attempting to
refuel its' reactors power supply by stealing fusion cubes from your supplies,
so keep them out of robotic hands! Failing to do so will mean
points for Skynet's team which, as already stated, is bad.
Machines:
1. Destroy the humans reactor
The humans' portable power core is important to them, because it
allows them to recharge their battery packs. Fully-charged
battery packs mean soldiers can use their hyperblasters much
more, medics can create first aid kits, and Field Techs can
build equipment. This is bad news for Skynet, so a tactical
elimination of the core is in order. Fortunately, the core
is easy to destroy. It has 1000 health, and most machines
are well-armed enough to handle that. Point awards are the
same as they are for Skynet's reactor; 10 for the destroyer and
5 per member of his team.
2. Destroy the humans' computer
Without this computer, the humans cannot score by stealing Skynet's AI chips.
It has 250 health, which is trivially easy to destroy. A Doom Trooper's artillery
cannon should do it easily. Points are the same as they are for destroying
a network hub; 5 for the destroyer and 2 for each member of his team.
3. Steal the humans' power supply
These power cubes are essential to keeping Skynet's reactors
functioning properly. Unfortunately, most of them are in human hands.
Pick one up by touching it and return it to the reactor (by touching the reactor).
Doing so will net 10 points for the retriever and 5 points per team member.
The carrier will glow, and if dispatched, will drop the cube. Any human
can then run over the cube, recovering it for a 2-point bonus
to his score.
4. Defend your goals!
If the humans manage to infect a network hub, it spells bad news for the entire
machine team; all machines will eventually drop dead, costing them points and
lowering the overall team score. It also has the side effect of
breaking up any defenses the machines may have put in place on the map; that Valkyrie/HK duo that's been
keeping the humans from taking a certain defensive position will be gone,
allowing them to gain that foothold. Also, destroying the reactor, hub, or stealing
the AI chips spells bad news for Skynet, awarding the human team
points. Skynet will not be pleased...