The Teams
Mankind
The Humans are the underdogs, in a sense. While more lightly-armed
and armored than Skynet's forces, they are more mobile, have
better detection abilities, can heal themselves, repair their armor,
and of course, use their heads to give themselves an edge. The
available Human classes are:
- Scout
The mobile detector, capable of picking out hidden threats.
- Field Technician
The jack of all trades; building, repair, detection, and defense.
- Medic
The healer, keeping his teammates alive.
- Berzerker
Walking destruction with a chaingun, he must be dropped by excessive force.
- Infiltrator
The sneak, the saboteur, and the havoc-causer.
- Commando
The master of explosives and all-environment combat.
- Soldier
Remnants of the military with access to all of its weaponry.
- Sniper
Highly trained and with impeccable aim, they shoot to kill from far away.
The Machines
Skynet's machines are deadly. They're heavily armed and armored,
have recharging power supplies, and in some cases, specialized
equipment. However, they aren't as fast as their human foes, are heavier,
cannot repair themselves, and their reliance on a centralized
networking system leaves them vulnerable to computer virii.
The available Machine classes are:
- Doom Trooper
Walking tanks with enough ordnance to level a city.
- Shock Trooper
The lighter cousin of the Doom Trooper.
- M-66
The anti-personnel assassin.
- Terminator
Beware the machine that looks human.
- Cyborg
Walking corpses wired for control by Skynet.
- Hunter-Killer
Extensive sensor arrays and weapons suited to hunt are the forté of this machine.
- Valkyrie
Death from above, compliments of the flying 'mech.