Goals

Humans:

1. Destroy the Machines' reactor

This heavy nuclear reactor powers many of Skynet's resources. Knocking one out almost assures that havoc is being caused somewhere in its vast network of computers, repair stations, or right within the building. The Machines' reactor has 1000 health and can be destroyed by inflicting that much damage on it from any source. The most efficient methods are grenades (especially the Berzerker's Bangdaddy grenades), rockets, Hypercharged rail slugs, and chainguns. The attacker who actually destroys the reactor gains 10 points, and all members of his team gain 5.

Quick tip: The Commando's Detpack causes a radius explosion of 1000 points, as does a Hypercharged rail slug from a stationary sniper. Hmmm....

2. Destroy or infect the Machines' Network Hub

Skynet controls its forces through a vast network of computers, which gather and process information at an astonishing rate. These hubs are the weakest links in Skynet's web, as they are neither heavily armored, nor invulnerable to other methods of sabotage. In fact, they are particularly susceptible to deadly computer virii; a squad able to plant one in a hub will be rewarded with the very satisfying sight of watching the machines slowly shut down and 'die'.

Network hubs have 250 health and can be destroyed in the traditional fashion, much like the reactors, netting 5 points for the player and 2 points for each member of his team. However, a much more devastating assault comes in the form of planting a virus. Only Field Technicians and Infiltrators are capable of doing this (using their special VIRUS command), and it takes some time. Successfully planting a virus gains the player 15 points and 5 points per team member. In addition, the virus will rapidly spread and infect all members of Skynet's army, causing them to lose health and eventually drop dead. Any infected machine that dies in this manner loses a point, and any machine attempting to use the KILL command to quickly rid itself of the virus will find that their systems are not working properly. (heh heh heh).

3. Steal Skynet's AI chips

Skynet keeps spare parts available for its' machines, and by stealing them, we can hamper the war effort in two ways. First, any parts stolen and eventually destroyed means one less machine Skynet can create (we hope). Second, since Skynet is always refining its chip designs, we need to keep stealing them to analyze the refinements, thereby assuring we can modify our virii so they remain effective.

Simply run over an AI chip to pick it up, then return it to your team's decryption computer for processing by touching it. The deliverer will gain 10 points and each member of the team will gain 5. However, the item-carrier will give off a glow, easily seen by any of Skynet's machines. Killing the item-carrier will cause him to drop the chip, which any member of Skynet's forces can recover (for a 2-point bonus to his score). Regardless of what happens, new chips only spawn every 30 seconds. Also note that if your team's decryption computer has been destroyed, you cannot recover any chips until it respawns!

4. Defend your own equipment!

Needless to say, Skynet has plans of its own and will be assaulting your position to try and destroy key elements of your mission. First, it will try and destroy your reactor, if one is present. This is bad for two reasons. First, your reactor is capable of recharging your battery pack (cell count), and nearly all classes that can be found at base (Medic, Field Tech, Soldier, etc) require cells to power their abilities. (To recharge your cell pack, simply touch the reactor. Damaged reactors cannot recharge cell packs until they have been repaired by a Field Technician.) Second, it will give Skynet's team points, and we can't have that, now can we? In addition, Skynet will be targeting your decryption computer, for obvious reasons... if your computer has been destroyed, you cannot return any stolen AI chips and therefore cannot score until the computer respawns, giving Skynet extra time to recover its equipment. Third, Skynet will be attempting to refuel its' reactors power supply by stealing fusion cubes from your supplies, so keep them out of robotic hands! Failing to do so will mean points for Skynet's team which, as already stated, is bad.

Machines:

1. Destroy the humans reactor

The humans' portable power core is important to them, because it allows them to recharge their battery packs. Fully-charged battery packs mean soldiers can use their hyperblasters much more, medics can create first aid kits, and Field Techs can build equipment. This is bad news for Skynet, so a tactical elimination of the core is in order. Fortunately, the core is easy to destroy. It has 1000 health, and most machines are well-armed enough to handle that. Point awards are the same as they are for Skynet's reactor; 10 for the destroyer and 5 per member of his team.

2. Destroy the humans' computer

Without this computer, the humans cannot score by stealing Skynet's AI chips. It has 250 health, which is trivially easy to destroy. A Doom Trooper's artillery cannon should do it easily. Points are the same as they are for destroying a network hub; 5 for the destroyer and 2 for each member of his team.

3. Steal the humans' power supply

These power cubes are essential to keeping Skynet's reactors functioning properly. Unfortunately, most of them are in human hands. Pick one up by touching it and return it to the reactor (by touching the reactor). Doing so will net 10 points for the retriever and 5 points per team member. The carrier will glow, and if dispatched, will drop the cube. Any human can then run over the cube, recovering it for a 2-point bonus to his score.

4. Defend your goals!

If the humans manage to infect a network hub, it spells bad news for the entire machine team; all machines will eventually drop dead, costing them points and lowering the overall team score. It also has the side effect of breaking up any defenses the machines may have put in place on the map; that Valkyrie/HK duo that's been keeping the humans from taking a certain defensive position will be gone, allowing them to gain that foothold. Also, destroying the reactor, hub, or stealing the AI chips spells bad news for Skynet, awarding the human team points. Skynet will not be pleased...