NAAF PERSONNEL ARCHIVE
#323270-664
Field Tech
Troop Designation: Field Technician
Role: Troop Support and Base Defense
Specialization: Detection, Juryrigging, and Repair
Armor Issued: Green
Armor Rating: 50
Armament Issued:
  • Electro-Magnetic Repulsor Gun
    Ammo Ration: Personal Battery Pack
  • Machinegun
    Ammo Ration: 100 rounds
Special Equipment Issued:
  • DuraCell Personal Battery Pack
    Capacity: 200 Energy Units
  • Power Screen
  • Digital Diagnostics Scanner
  • Electromagnetic Pulse (EMP) Grenades
    Ammo Ration: 10 Grenades
    Any machine hit with a Pulse Grenade not only takes damage, but has his power core short-circuited, resulting in a loss of any stored-up energy in the core.
Special Skills:
  • Scrap Item: picking up weapons, armor, or ammo that he cannot use (or an excess of that which he can) results in the Field Tech converting the item to scrap. The Tech's scrap count can be seen just below the cell count on his HUD.

  • Build Item: (Special Menu) - The Field Technician can build a wide variety of items, from replacement suits of armor to rebreathers, bandoliers, and stationary defenses. Cost: varies from item to item.

  • Diagnostic Scan (touch reactor or use SCAN command) - estimate how much raw materials repairing the reactor will require.

  • Viral Attack (command: VIRUS) - emplants a virus into one of Skynet's network hubs. Must be next to hub to plant.

  • Repair Reactor (command: REPAIR) - repairs all reactor damage (or as much as possible)
Buildable Items:
  • Armor: Jacket(green), Combat(yellow), or Body(red)
  • Power Items: Power Armor, Power Shield
  • Enhancers: Rebreather, Silencer, Environment Suit, Bandolier
  • Defenses: Wall Alarm, Beam Remote, Blast Remote

    Wall alarms (also placeable using the WIRE command) must be placed on walls or floors, and will beep when any machine, including disguised Terminators, draw near. Techs can place up to five alarms at once. Beam and Blast remotes float above the ground, firing at any machine (disguised or not) in range. Beam remotes are instant-hit but do less damage than the more powerful Blast remotes. A Tech may have up to five remotes active at any time.
Tactical Analysis:

An incredibly flexible and valuable support class, the Field Technician has many roles, from building items, detectors, and defenses his team needs to keeping the camp power generator in working order. An asset on offense with his disrupting Repulsor Gun and EMP Grenades, he can be escorted to the network hub to really muck up the machines' situation. All in all, the Field Tech can enhance any possible tactical strategy your team may come up with, so utilize them at all costs.