Last Revised : 12 February 2000   drakaza@planetquake.com

                                                          Torches

    Okay, so you have built yourself an underground dungeon, and you are looking for
    a light source that brightens the room and casts interesting shadows at the same
    time? A wall torch may be your answer.

    Create a misc/misc_model entity, and in the model selection window select the
    storch/storch.md3 model and choose the angle by pressing the appropriate button:

                                           

    Now create a brush, and size and move it so that it looks like this:

                                                   
                                                      Top View

                                                   
                                                    Front View

    Apply the texture common/nodraw and select the front face in 3D View
    (Control-Shift-Click) and give it the sfx/flame1_hell texture. Now, in
    Surface Properties change the Vertical and Horizontal stretch values to 0.25
    and shift the texture to fit the brush face:

                                           
                                                        3D View

    Create another brush in the same way (or copy it), but make it perpendicular
    to the first brush. The only difference will be the texture: sfx/flame1side.

                                                               
                                                                  Top View

                               
                            3D View                   Front View

    Create a brush the size of the torch, and apply the common/clip texture. This
    creates an invisible bounding box in the game that prevents the player from
    being able to walk through the torch.

                                                   
                                                      Top View

                                                     
                                                    Front View

    Now just add a light source in front of the torch. I recommend a Light value of 175
    and a _color value of 1.0 0.65 0.0 for the best visual results.

                                                 
                                                      Front View

    So, after placing the torch against a wall, you should have something like this: