Arched Window - Part 4

    Create a brush and place it near the hole just around the arch.
    Convert it to a 3-sided brush. Now move the vertices so that the
    gap around the arch is all filled up. Again, clone and mirror.

                 
                                                Front View

    Now create a brush just behind the arch, filling in the remaining
    hole in the wall and apply a Sky shader to it.

                         
                                Top View


                 
                                            Front View

               
                                              3D View

    Depending on what thickness you used for your wall, you may have to
    'caulk' the area behind the arch by sealing the arches off from the
    outside using the 'common/caulk' texture. This prevents the leaks.

                       

                        Add a light source, and here is the result.

           


   

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    drakaza@planetquake.com