jail_execute entity

The jail_execute entity is used to notify the game that the map contains a custom execution.  When the game has determined that a team should be executed, the game locates a jail_execute entity that can be triggered.  If found, the jail_execute is the triggered.

By default, when a team is executed, each member of the team will be gibbed two seconds plus a small random value after the team is placed on death row.

Note: It is not important that every player is killed by the custom execution.  Once a player is placed on death row, he will be executed even if he escapes.  If a player does escape while he is on death row, he can not be killed, can not kill other players, and will not get any points for escaping.

Specifics

Name Description
executedelay The number of extra seconds to wait prior to automatic execution.  The default value for executedelay is five seconds.   This gives the custom execution a total of seven seconds to operate.
master Set to the name of the game_team_master for the team being executed.  This value MUST be set or otherwise, all jail_execute entities will be triggered.

Spawnflags

Value Description

1

Leave a dead body on the ground instead of gibbing the players

2

Do not play the default execute sounds