jail_execute entity
The jail_execute entity is used to notify the game that the map contains a custom execution. When the game has determined that a team should be executed, the game locates a jail_execute entity that can be triggered. If found, the jail_execute is the triggered.
By default, when a team is executed, each member of the team will be gibbed two seconds plus a small random value after the team is placed on death row.
Note: It is not important that every player is killed by the custom execution. Once a player is placed on death row, he will be executed even if he escapes. If a player does escape while he is on death row, he can not be killed, can not kill other players, and will not get any points for escaping.
Specifics
Name | Description |
---|---|
executedelay | The number of extra seconds to wait
prior to automatic execution. The default value for executedelay is five seconds.
This gives the custom execution a total of seven seconds to operate. |
master | Set to the name of the game_team_master for the team being executed. This value MUST be set or otherwise, all jail_execute entities will be triggered. |
Spawnflags
Value | Description |
---|---|
1 |
Leave a dead body on the ground instead of gibbing the players |
2 |
Do not play the default execute sounds |