date: 10th of January 1999. Half-Life deathmatch level (1 on 1) Bows and Rockets style map ================================================= title: Crickets file: tig_crik.bsp author: ]Tigger-oN[ email address: tigger@ebom.org URL: http://www.ebom.org/ray http://planethalflife.com/tigger description: Small fast paced level where one side is heavy on Rockets and the other on Crossbows. Made with 1on1 games in mind. ================================================ play information single player no cooperative: no skills 0,1,2,3: no deathmatch: yes - (1on1) new sounds: no new graphics: no new music: no ================================================ info i like the idea of a small simple map where newbies and experencied players can have a *fun* deathmatch. this map is that kind of level, its good for new players, and experienced players should have some fun too. i've tested it with 1on1 games, and i'm guessing that 2on1 could be fun (2 ppl with rockets, one with Crossbows maybe?) 2on2? i have know idea, could work but would have to be team based. i think a FFA with 4 players would be silly :] i spent about 3 hours trying to work out env_sound, and i decided that this is a buggy piece of code. i had a *chamber* type room effect, and if you died in the with the *chamber* sound on, u respawned with it, so i placed an env_sound off near the respawn points, and the env_sound chamber went buggy (didn't come on!). i think it could work well in a single player game, but for now (or until i can *really* work it out) i think its buggy, but i got it to *kind of* work most of the time on this map. i noticed the map halls2 had it working, but the bug was still on this level, less noticeable but still there. (there is almost no where to respawn without entering a env_sound area on halls2, this also seems to be the only fix) :[ this map was tested on a p133 (in software) and a pII 300 with a Voodoo1. and it played well on both. ================================================ construction base: none editor: WorldCraft 2 by Valve other progs: none know bugs: none build time: about ~35 hours (~7 days) compile time: qcsg 7sec qbsp2 7sec vis 204sec qrad 383sec (pII 300 128ram) ================================================ thanx to ... Lola and THE TERMINATOR (2 mad females) Mr Grime, AJ and xor qutor DeadFrog and the others that i have forgoten :] ================================================ Distribution and legal: Copyright (c) 1998 ray, tigger-on, tigger@ebom.org All rights reserved. Portions copyrighted by Valve, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ================================================