Download the Shogo Multiplayer Point Release!

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The Winners!
We randomly selected twenty people from the first 5000 people to download the patch to win either Blood2 or a GameSpy registration. Here are the winners:

Alex F., Queens, NY - Blood2
Peter H., Denmark - GameSpy Registration
Jason D., Cupertino, CA - Blood2
Jaroslaw K., Poland - GameSpy Registration
James T., Pittsburg, CA - Blood2
Phillip W., Canada - GameSpy Registration
Rick L., Merrimac, MA - Blood2
Karl N., New Zealand - GameSpy Registration
Michael C., SanDiego, CA - Blood2
Robert C., Newburgh, NY - Blood2
We are still waiting for contact information from the rest of the winners.

Shogo Multiplayer Point Release:
Here is what the patch does:

  • Removed DirectPlay and implemented less problematic TCP/IP driver--this means ShogoSrv should work on NT.
  • Gamespy now reports gamever as 2.0
  • Added Port option in ShogoSrv and MultiWizard when hosting. 0 will use the default port (27888). You can specify your own port if the default doesn't work.
  • 10 new multiplayer levels
  • MCA_Madskills and OF_MadSkillz are skill maps, and not designed for more than a few people
  • 5 updated and tweaked retail multiplayer levels
  • Moved the weapon firing (along with a lot of other stuff) to the client. This was the big one. Yes, it took a long time. :)
  • Smoothed out prediction for other players--much smoother now
  • Disabled being able to jump when ducked
  • Can't hold down jump key and constantly jump now (Mexican Jumping Bean bug)
  • Added telefragging for respawning--this fixed some falling out of the world issues--this will also give the fragger 1 frag (+1)
  • Added "auto self-fragging" if you manage to fall out of the world (should make FragSelf console less likely to be used)--takes away a frag (-1)
  • Fixed a bunch of "not being able to connect" bugs
  • Fixed "hanging at load screen" bugs
  • New powerups/hand-held weapons and skins
  • New multiplayer spawn-in effect
  • Frag screen shows player ping time and color
  • Frag screen sorted by frag count
  • New player colors and skins (we changed the way this works)
  • Made numerous updates to ShogoSrv (Shogo listen server). See ShogoSrv.txt for details.
  • MultiWizard shows IP's and pings next to games
  • Added connection speed combo box to MultiWizard. Choose the connection speed appropriate for your computer. If you experience inconsistent performance, choosing modem (28.8k/56k) is the safest choice. UpdateRate (the # of times the client gets updates from the server) is listed next to the connection speed.
  • Added max Framerate checkbox to MultiWizard. Checking this will help on modem play if you check it and leave it at the default 30fps.
  • Local games (eg, LAN games) will always show up in the MultiWizard (both TCP/IP and IPX games)
  • Servers update stats for people in MultiWizard every 10 seconds
  • Added several multiplayer game options to MultiWizard:
    • Tractor Beam
    • Double Jump
    • Ramming Damage (for vehicles in MCA mode)
    • RunSpeed (default = 1.3 for multiplayer)
    • Missile Speed
    • World Time Speed (default of -1 = off)
    • Night Color (rgb values)
    • Item Respawn Scale
    • Heal Scale
  • All Shogo multiplayer options get saved in your autoexec.cfg file with 'net' prefix.
  • Fixed the tractor-beam when dead bug (AKA "roaching" when dead bug)
  • Fixed being able to tractor beam to the sky
  • ModelAdd (r g b) will increase visibility of other players in some dark multiplayer levels. A good value to add is ModelAdd 50 50 50. This is a console command and makes all models (players, powerups, etc) brighter. Will only work under D3D (eg, not soft.ren). Not a new feature, but figured we'd tell everyone about this.
  • added ipdevice console variable for machines with multiple comm devices ...see the section on Console Commands
  • Added ShogoP2.rez--contains only fixes to the retail multiplayer levels and new levels
  • updated mp levels to actually use correct palettes (man, we spaced on that one)
  • Made it so double-jump keyboard key will make player do 'single-jump' when in onfoot level where double-jump is disabled.

Want to mirror the file?
If you have a high-bandwidth connection (T1 or greater, no cable modems, adsl, dorm/college connections please) and would like to mirror the patch, contact mirrors@planetquake.com. Thanks!