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Download NOW!
The Winners!
We randomly selected twenty people from the first 5000 people to download the patch to win either Blood2 or a GameSpy registration.
Here are the winners:
Alex F., Queens, NY - Blood2
Peter H., Denmark - GameSpy Registration
Jason D., Cupertino, CA - Blood2
Jaroslaw K., Poland - GameSpy Registration
James T., Pittsburg, CA - Blood2
Phillip W., Canada - GameSpy Registration
Rick L., Merrimac, MA - Blood2
Karl N., New Zealand - GameSpy Registration
Michael C., SanDiego, CA - Blood2
Robert C., Newburgh, NY - Blood2
We are still waiting for contact information from the rest of the winners.
Shogo Multiplayer Point Release:
Here is what the patch does:
- Removed DirectPlay and implemented less problematic TCP/IP driver--this
means ShogoSrv should work on NT.
- Gamespy now reports gamever as 2.0
- Added Port option in ShogoSrv and MultiWizard when hosting.
0 will use the default port (27888). You can specify your own port if
the default doesn't work.
- 10 new multiplayer levels
- MCA_Madskills and OF_MadSkillz are skill maps, and not designed for more than
a few people
- 5 updated and tweaked retail multiplayer levels
- Moved the weapon firing (along with a lot of other stuff) to the
client. This was the big one. Yes, it took a long time. :)
- Smoothed out prediction for other players--much smoother now
- Disabled being able to jump when ducked
- Can't hold down jump key and constantly jump now (Mexican Jumping Bean bug)
- Added telefragging for respawning--this fixed some falling out of the
world issues--this will also give the fragger 1 frag (+1)
- Added "auto self-fragging" if you manage to fall out of the world (should make
FragSelf console less likely to be used)--takes away a frag (-1)
- Fixed a bunch of "not being able to connect" bugs
- Fixed "hanging at load screen" bugs
- New powerups/hand-held weapons and skins
- New multiplayer spawn-in effect
- Frag screen shows player ping time and color
- Frag screen sorted by frag count
- New player colors and skins (we changed the way this works)
- Made numerous updates to ShogoSrv (Shogo listen server). See
ShogoSrv.txt for details.
- MultiWizard shows IP's and pings next to games
- Added connection speed combo box to MultiWizard. Choose the connection
speed appropriate for your computer. If you experience inconsistent
performance, choosing modem (28.8k/56k) is the safest choice. UpdateRate
(the # of times the client gets updates from the server) is listed
next to the connection speed.
- Added max Framerate checkbox to MultiWizard. Checking this will help
on modem play if you check it and leave it at the default 30fps.
- Local games (eg, LAN games) will always show up in the MultiWizard
(both TCP/IP and IPX games)
- Servers update stats for people in MultiWizard every 10 seconds
- Added several multiplayer game options to MultiWizard:
- Tractor Beam
- Double Jump
- Ramming Damage (for vehicles in MCA mode)
- RunSpeed (default = 1.3 for multiplayer)
- Missile Speed
- World Time Speed (default of -1 = off)
- Night Color (rgb values)
- Item Respawn Scale
- Heal Scale
- All Shogo multiplayer options get saved in your autoexec.cfg file with
'net' prefix.
- Fixed the tractor-beam when dead bug (AKA "roaching" when dead bug)
- Fixed being able to tractor beam to the sky
- ModelAdd (r g b) will increase visibility of other players in some dark
multiplayer levels. A good value to add is ModelAdd 50 50 50. This is
a console command and makes all models (players, powerups, etc) brighter.
Will only work under D3D (eg, not soft.ren). Not a new feature, but figured
we'd tell everyone about this.
- added ipdevice console variable for machines with multiple comm devices
...see the section on Console Commands
- Added ShogoP2.rez--contains only fixes to the retail multiplayer levels
and new levels
- updated mp levels to actually use correct palettes (man, we spaced on that one)
- Made it so double-jump keyboard key will make player do 'single-jump' when
in onfoot level where double-jump is disabled.
Want to mirror the file?
If you have a high-bandwidth connection (T1 or greater, no cable modems, adsl, dorm/college connections please) and would
like to mirror the patch, contact mirrors@planetquake.com. Thanks!
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