![]() WF Tribes Armor ClassesPick your armor at the beginning of the game. At respawn you'll get back the armor and weapons you died with. During pthe game you can still change your armor around at the inventory stations. For more details check out the Renegades mod. ScoutWeapons: Laser Rifle, Ion Rifle and Targeting Laser Backpack: Energy Pack Grenade Type: Concussion Beacon Type: Pulse sensor Special abilities: Pick Pocket. Rub up against an enemy to take his weapons and ammunition. Comments: The fastest and most lightly armored. The most energy efficient. With an energy pack they can leap over mountains. Can carry at least two pulse sensors (one deployable, one beacon), possible more with an ammo pack. Watch out for mines and turrets. Can Snipe with Laser Rifle and Energy Pack. SpyWeapons: Blaster, Grenade Launcher, Magnum and Targeting Laser Backpack: Cloaking Device Grenade Type: Plastique Explosives. Throw and run. You have 15 seconds... Beacon Type: Satchel charge. Disguised as a camera. Large blast radius. Access them through your command screen menu. Special abilities: Cloaking. Use cloak pack with your energy to become invisible except for red triangle if enemy is close. Motion sensors and cameras will detect you. Comments: Use your Satchel to take out the enemies radar in one pop. Use the Satchel charges to waste generators. Can snipe with Magnum. SniperWeapons: Chaingun, Sniper Rifle, Dart Rifle and Targeting Laser Backpack: Ammo Pack Grenade Type: Holograms. Detonate eventually or if approached by enemy. Beacon Type: Sensor Jammer. Special abilities: Can use the Cybernetic Laser Pack. Upon activation, it will automatically fire to your point of aim. Comments: Deploy your Sensor Jammer and pick off the enemy with Sniper and Dart Rifles. MercenaryWeapons: Blaster, Chaingun, Plasma Gun, Grenade Launcher, Disc Launcher and Targeting Laser Backpack: Repair Pack Grenade Type: Normal. Beacon Type: Speed boosters. Special abilities: Spawns with the Repair Pack to fix stuff. Comments: Pretty much the default class in Renegades except he's got the Repair Pack at spawn. BursterWeapons: Grenade Launcher, Mortar, Rocket Launcher, Flame Thrower and Targeting Laser Backpack: Sensor Jammer Pack Grenade Type: Incendiary. Beacon Type: Normal. Special abilities: Suicide Det Pack. Deploy. Huge explosion 20 seconds later. Commit suicide with CTRL K and it blows up with you. Comments: Set enemies on fire and drop this big-ass Det Pack thing in their base. EngineerWeapons: Chaingun, Rocket Launcher, Railgun, Targeting Laser and Engineer Repair Gun Backpack: Ammo Pack Grenade Type: EMP Beacon Type: Camera Special abilities: Free Repair Gun. Can deploy all of the turrets and nearly everything else. Command Laptop, Inventory Stations, teleports, the works... Comments: Get the hell out of your base with an Inventory Station. Set up camp outside and pick off the bastards with your Railgun. AlienWeapons: Shockwave Cannon, Ion Rifle, Thunderbolt and Targeting Laser Backpack: Regeneration Pack Grenade Type: Nerve Gas Beacon Type: Cloaking Special abilities: Can use Regeneration Pack (self healing), and Auto-ELF pack (a walking bug-zapper) Comments: Use the ELF weapons at close range then heal yourself with the Regeneration Pack. Don't forget to toss those wacky nerve grenades around. CyborgWeapons: Grenade Launcher, Mortar, Shockwave Cannon, Vulcan, Thunderbolt and Targeting Laser Backpack: Stealthshield Pack Grenade Type: Heavy Grenade Beacon Type: Shield Special abilities: Heavily armored. Can use Auto-Missile Pack which fires until turned off or out of ammo. Comments: Heavily armored. Use the Shield beacons and Stealthshield Pack at the same time while gunning down hordes of the evil empire. |