Quake2 Model & Skins:   Armypants, lingerie, &
swimsuits for the Sydney model


File name:  sydney3.exe (WinRAR selfextracting file)

Release date: 5/18/99

PPM:
Sydney

Models: tris.md2, weapon.md2

Skins: see files section

Author: VK-§elf£ove

E-Mail: jojo_bean@hotmail.com

URLs:
For the best stuff on earth, go to NotriX:
http://start.at/notrix (this just forwards to the below link)
http://freeweb.digiweb.com/games/notrix/index.htm
Clan VK website:   http://www.beyoung.com/vk
Get WinRAR: http://www.rarsoft.com  RAR files compress much better than ZIP files do.  Save memory = save download time.  Also WinRAR has a feature for multiple volumes, and self-extracting files.

Instructions:
Extract files to Quake2\<sub directory>\players\sydney

For example, if you're playing Action Quake2, unzip all these files to your quake2/action/players/sydney directory.  If you want to use these skins for Quake2 and other mods, then unzip to quake2/baseq2/players/sydney (this will also work with AQ2, but you won't be able to see the skin in the player selection screen).

If you need standard VWep, AQ2 VWep, or soundpacks for the Sydney model, download them from NotriX.


Files:

file: description:
tris.md2 The new Sydney model that supports VWep and AQ2VWep (and will soon have TQ2VWep).
weapon.md2 The hyperblaster (I included this just in case the user doesn't have it already; if I didn't, and the user didn't have any Sydney VWep, then user wouldn't be able to use the model).
weapon.pcx The skin for the hyperblaster.
armypants.pcx Camouflage pants, white tank top, red/brown hair, short, black gloves.

armypants.jpg (17640 bytes)

armypants_i.pcx armypants_i.pcx (1515 bytes)
armypants2.pcx Camouflage pants, white tank top, brown hair with blonde highlights, short, black gloves.

armypants2-bothsides.jpg (32179 bytes)


The armypants skins are modeled after this photo:

armypants2-real.jpg (123792 bytes)

armypants2_i.pcx armypants2_i.pcx (1910 bytes)
ling_b1.pcx Bright blue lingerie, dark red hair, bare feet.   Optimized for openGL and 3Dfx glide; ugly in software mode.

ling_b1.jpg (17285 bytes)

ling_b1_i.pcx ling_b1_i.pcx (1648 bytes)
ling_b2.pcx Bright blue lingerie, dark blue hair, bare feet.   Optimized for openGL and 3Dfx glide; ugly in software mode.

ling_b2.jpg (17292 bytes)

ling_b2_i.pcx ling_b2_i.pcx (1648 bytes)
ling_b3.pcx Bright blue lingerie, blue hair, bright blue sandals.   Optimized for openGL and 3Dfx glide; ugly in software mode.

ling_b3.jpg (19602 bytes)

ling_b3_i.pcx ling_b3_i.pcx (1998 bytes)
ling_r1.pcx Red lingerie, red hair, bare feet

ling_r1.jpg (18573 bytes)

ling_r1_i.pcx ling_r1_i.pcx (1648 bytes)
ling_r2.pcx Red lingerie, red hair, red sandals

ling_r2.jpg (17331 bytes)

ling_r2_i.pcx ling_r2_i.pcx (1648 bytes)
ling_r3.pcx Bright red lingerie, red hair, bare feet.  Optimized for openGL and 3Dfx glide; ugly in software mode.

ling_r3.jpg (18184 bytes)

ling_r3_i.pcx ling_r3_i.pcx (2107 bytes)
ling_r4.pcx Bright red lingerie, red hair, bright red sandals.   Optimized for openGL and 3Dfx glide; ugly in software mode.

ling_r4.jpg (18650 bytes)

ling_r4_i.pcx ling_r4_i.pcx (1979 bytes)
ling2_b2.pcx The ling2_ series is the same as the ling_ series except that the hair has been replaced with realistic-looking hair (brown with blonde highlights).  There is no ling2_b1 skin because ling2_b2 would be the exact same thing [I want to keep the numbers the same as the ling_ series]).

ling2_b2.jpg (20610 bytes)

ling2_b2_i.pcx ling2_b2_i.jpg (616 bytes)
ling2_b3.pcx ling2_b3.jpg (21168 bytes)
ling2_b3_i.pcx ling_b3_i.pcx (1998 bytes)
ling2_r1.pcx Red lingerie, brown hair with blonde highlights, bare feet.

ling2_r1.jpg (19579 bytes)

ling2_r1_i.pcx ling2_r1_i.jpg (659 bytes)
ling2_r2.pcx Bright red lingerie, brown hair with blonde highlights, red sandals.

ling2_r2.jpg (16741 bytes)

ling2_r2_i.pcx ling2_r2_i.jpg (615 bytes)
ling2_r3.pcx Bright red lingerie, brown hair with blonde highlights, bare feet.  Optimized for openGL and 3Dfx glide; ugly in software mode.

ling2_r3.jpg (20182 bytes)

ling2_r3_i.pcx ling2_r3_i.jpg (700 bytes)
ling2_r4.pcx Bright red lingerie, brown hair with blonde highlights, bright red sandals.  Optimized for openGL and 3Dfx glide; ugly in software mode.

ling2_r4.jpg (19941 bytes)

ling2_r4_i.pcx ling_r4_i.gif (1651 bytes)
purpswim.pcx 2-piece, purple swimsuit with semi-circle design.

purpswim.jpg (17526 bytes)

purpswim_i.pcx purpswim_i.pcx (2102 bytes)
purpswim2.pcx
Brown hair with blonde highlights. The purpswim skins are modeled after this photo:
purpswim2.jpg (17997 bytes) purpswim2-real.jpg (17873 bytes)
purpswim2_i.pcx purpswim_i.pcx (2102 bytes)
sprtbikl.pcx Sport bikini; bright lime

sprtbikl.jpg (16935 bytes)
sprtbikl-real.jpg (51528 bytes)

sprtbikl_i.pcx sprtbikl_i.pcx (2070 bytes)
sprtbiky.pcx Sport bikini; bright yellow.

sprtbiky.jpg (17603 bytes) sprtbiky-real.jpg (14770 bytes)sprtbiky-real_back.jpg (2419 bytes)sprtbiky-real_front.jpg (2108 bytes)

sprtbiky_i.pcx sprtbiky_i.pcx (2070 bytes)


 


Programs used:  LView Pro 2.1, Npherno's Skin Tool v0.93 beta, Skinview & Quake2

Important:
These skins are free to use by anyone in any game. I made this skin with the intent on using it for Terror Quake and Action Quake2 but it can be used wherever the model is used.  If you want to use the head (or parts of the head), please include my email which is embedded on the skin at the top of the head.  If you wish to distribute these skins or part of this pack, then include this info file along with all the images.

DISCLAIMER:
Use these skins as-is.  Do NOT make any modifications to these skin.  Nor use these skins for part of any type of commercially sold software (unless you notify me).  This is FREE.



History:
The original model and skins were made by Brian 'EvilBastard' Collins.  Then Mike Williams created swimsuit and lingerie skins. I took Mike Williams' redcorset skin and gave it a more lingerie look.  I also changed her hair color (from blue to red) and added details to her hands, and feet.  I added sandals because her bare feet seemed too big and blocky.

There were 2 versions of Sydney.  In the original version (1st-Sydney), she uses two pistols so there's no VWep.  This model later became a part of Action Quake2.  Then a new Sydney model with Action Quake2 VWep came out (I'll call this the 2nd-Sydney).  The Amber model (also made by EvilBastard) is like the 1st-Sydney except it has animations for VWep and the skin mapping is made for 256x256 pixels (however, the Amber model is quite unpopular; it seems that no one knows about it).  Also, the Amber model doesn't have bangs (as in hairstyle) like in the 1st-Sydney.  Because of the size-demension change in skins and slight skinmapping changes, if you put Sydney skins into Amber's directory, then you will notice some major skin mapping errors (most noticably in the hair and ponytail).  However, you can take Amber's standard VWep and put them into the 2nd-Sydney's directory since the 2nd-Sydney model is a modified Amber model.

The 2nd-sydney had horrible skinmapping.   It is basically EvilBastard's Amber model with skinmapping to fit Sydney skins.  The 2nd-Sydney differs from the Amber model only in the skin mapping--it's supposed to be made to work with the 1st-Sydney skins (308x193 pixels).   The 1st-Sydney (with 2 pistols made by EvilBastard) had correct skinmapping, but a few errors.  I re-skinmapped the 2nd-Sydney model so it is like the 1st-Sydney skinmap, but I fixed all (or almost all) the errors. The new skinmap has been optimized for minimal errors, compatibility with old sydney skins, and great detail.

Therefore in the end, you can say that the new Sydney (3rd-Sydney) is just like the 1st-Sydney except with VWep support, no Lara Croft-like pistols, and no bangs OR you can say the the 3rd-Sydney is just the Amber model with different skinmapping.

 

Differences between the three Sydneys:

The most noticiable difference lies in the hair.   Other skinmapping mistakes include the side of the body including the arms and legs (blotches of the skin's background could be seen on the model).

1st-Sydney 2nd-Sydney 3rd-Sydney
difference1st.jpg (13829 bytes) difference2nd1.jpg (6801 bytes) difference3rd1.jpg (7669 bytes)difference3rd2.jpg (6344 bytes)

 

2nd-Sydney 3rd-Sydney
difference2nd2.jpg (10698 bytes) difference3rd3.jpg (7510 bytes)

 

Other notes:

The base skin used for the armypants is larac.pcx (author is unknown; tell me if you know).  A lot of time (I estimate 50 hours) was put into the hair of armypants2.pcx.  About 40 hours was put into the pants and skin touchups.   Add the time for skin mapping and testing (with Skinview), the total time is about 100 hours.....And that's only for the 2 armypants skins.  I previously made the lingerie and swimsuit skins in Sept. 1998.  I spent about 20 hours touching up the skins and adding the realistic hair.

Please notify me whenever this skin is reviewed or added to a gallery or archive.  Please notify me if you want to use these skins for your clan.