Quake III Radio
OpenSource

 
 

The Quake III Radio source has been released to the public, mod authors are asked to add the radio feature to their mod if they agree to these terms:

  • Credit me, SatanzJudge, as the author of the radio feature (my email is SatanzJudge@gmx.de, URL: http://www.planetquake.com/q3radio/).
  • Quake III Radio and Quake III Radio's source code have been released under id software's Quake 3 Game Source License.
  • If you use Quake III Radio's default voices, credit booger & Taffy for the voices.
  • You shall NOT change Quake III Radio's code in any way. Same code = same radio commands & variables for all mods. If the code requires some changes to work with your mod, please ask me first.
  • You shall NOT modify or remove any file(s) of this archive (radio11_src.zip) if you publish it through any medium.
  • I am NOT responsible for any damage caused by using this product. Use it at your own risk!

Please let me know if you use my radio feature in your mod.
Thanks!

 
 
Quick Setup Instructions
 
 

Along with the source, you also need radio11.zip for the radio feature. Download it from http://www.planetquake.com/q3radio/ .
Please read /manual/manual.html from radio11.zip first, before reading these instructions.

Game, Cgame and UI projects have been modified for Quake III Radio but only Game and Cgame modifications are needed to get the radio feature to work. All changes have been marked with // *** radio *** comments in the source. Search for them and copy 'n' paste the changes to your projects. If more than one line of code have been added or changed then two // *** radio *** comments mark the beginning and end of this new code.

/game/g_radio.c and /cgame/cg_radio.c have to be added to your projects. If you compile your mod as .qvm files, do not forget to add g_radio.c to game/game.bat & game/game.q3asm and cg_radio.c to cgame/cgame.bat & cgame/cgame.q3asm !

/scripts/gfx.schader has to be modifed, too. See /scripts/gfx.schader from radio11.zip (located in misc.pk3) for the changes, they have been marked with // *** radio *** comments.

/menu/medals/medal_radio.tga and /gfx/2d/radio_exclamation.tga from misc.pk3 have to be added to your mod's pk3 file.

 
 

 

Sven "SatanzJudge" Jacobs - May 14, 2000