<Divide's News>--<CurMo's News>--<Old
News>
Wednesday, July 16, 1997 12:05 AM CST |
TEXTURES ZIP CORRUPTED:
I was just informed that the textures.zip was corrupted. I'm sorry if you downloaded this and it didn't work. I have re-upped one that will unzip perfectly here, so you should have a problem. Sorry about the trouble.
Monday, July 14, 1997 4:00 AM CST |
Files:
Check out the Files Section. I put two there. 1 is the deathmatch mode 3 mod I made for DMCon '97. The other is the stuff you need to make maps for YPOD. (more on that in a sec)
Map Help:
YPOD needs some mapping help (if you didn't notice the animated gif to the left) If you think you've got what it takes, click that button!
Progress:
I (CurMo) have been doing a lot of QC lately. Today, I was basically doing some YPOD server stuff. Here's what I added:
Impulse 100 - This will give you the serverinfo (what deathmatch mode it is running ((ie 1, 2 or 3)) whether backpacks are turned on or off, etc.
Impulse 101 - This is a cmd for server's. This will toggle backpacks on and off. I added this because some people wanted backpacks, some didn't. (Thanks for the suggestion.. Tim??. Who was a cool guy I met at DMCon.)
DeathMatch mode 3 - New DM mode (if dm3 is new ;) Items respawn, weapons can be picked up once per player per life.
I also have been playing with making quake models animate at 20 FPS (as opposed to original Quake's 10 FPS). It looks really good but may slow down the slower computers. It is something I can have on one model, and not on another, so if there's some HUGE monster model or something, we'll keep it at 10 FPS. Who knows, maybe they'll all be 10, but I have just been playing with it :)
I have also been doing lots of bug fixes, and little things. I'm gonna go back to the big stuff as soon as I get all this stuff worked out.
TC Name:
Remember the TC name that I forgot in the below news?? I remembered as soon as I got sleep.(I fixed it down there too)Paradox Effect. It looks really darn cool. I can't wait until that thing comes out. Great storyline, cool weapon ideas and levels.
Sunday, July 13, 1997 12:50 AM CST |
Back From DMCon! Good Things!
First of all, hello to all you DMCon'ers that are still there fragging away. Hopefully by now you have net access. Ok.. now.. The DMCon update. Things went AWESOME at DMCon, and not-so-awesome before... Before DMCon (the night) we had decided to have a nice little LAN test before going and showing off at DMCon. That proved to be fatal. We brought a friends computer over to my house, and all hell broke loose.... inside it :) Well, let's just say the LAN test never happened, Divide and I used our YPOD -fixing-finishing time to fix the computer, and that computer still doesn't work right. Anyway, Divide and I (CurMo) took off to DMCon a bit nervous about what would happen with YPOD on the LAN (considering we had only DM tested it once, a few months ago) and when we did it had tons of bugs. We got there, unpacked the computer's and started it up..... It worked GREAT. The plasma rifle (of course) would slow down slower comps in big rooms (and lag modem players ((if there wouldhave been any)) but I know of no way to fix it..ANYWAY.. after a while we decided to take a full-scale DM test. I sent it over to SSEHT (kick-ass player.. especially DooM 2) and we started. People started coming and asking about it, and saying how awesome it looked, and I then looked at the nicks and say an "emb pete" ((or something, don't recall specifically)) well, it was Embrionic Pete.. Playing YPOD. and the reaction?? He loved it (if i'm mis-quoting you, please email me and tell me ;) So we kept playing YPOD.. most of the night actually. And for all you curious fellows, yup, we recorded demo's.. We did loose one REALLY KICK-ASS 1 on 1 between sseht and akira, but we saved the 4 player between: Akira, sseht, embrionic pete, and me(curmo)/divide. I'll get it fixed up and uploaded as soon as I get a little time. We also got lots of good suggestions. Thanks (tim I think ur name was) for suggesting the backpack toggle... In case your wondering what that is, it's just a way to specify whether or not you want to use backpacks in it... I now have that coded. Also thanks for sseht for all the awesome play-testing with his vast doom knowledge, and Sickman for just being cool to talk to.. and thanks to everyone else that hung around and made comments and such..
I also saw some cool TC's in the making while I was there.. The two main were : Zerstorer (i prolly killed that spelling, plz tell me Manzer) .. It had some really kick-ass stuff.. It's one to look for when its out. I also saw Paradox Effect. It has a neat storyline, good graphics, cool weapons/items, and basically a buncha real nice stuff in general. It's another I wanna see done (btw, if the developers are reading this, I think i have a solution to ur GL meshing prob.. email me). Anyway, check back for demo's and some snapshots we took of DMCon '97... OH I just remembered..... We didn't have i-net access for the first day and they said it'd be up by the 2nd (though I wasn't there long enough to find out) so no-one was able to get stuff.. The most commonly needed thing was a Deathmatch 3 mode. So I coded it up for it. I will post that server-side progs.dat soon too.. (I know there is other dm3 patches out there, I'm just gonna put it up in case u can't find it or something) --CurMo
New Things:
DMCon brought lots of cool ideas from lots of cool people to YPOD. The main ones I'm working on now are:
1) Implementing a backpack on/off mode. So for those of you that don't want the backpack in doom can turn it off, and visa versa.
2) Deathmatch 3: This deathmatch mode will be added to YPOD (items respawn, weapons stay.. u can get them once a life.. ((such as dm2))