Maps
Maps are the actual levels upon which Q3F is played. They are the environment within which you support, defend, attack and often die, in Q3F. The following maps are all included within Q3F. Additional maps will be available from Q3F community sites and included with future Q3F releases.
Oh Well
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Short Name: | q3f_well |
Team Sizes: | 6-10 players per team |
Author | JM|Leon |
Game-style: | CTF |
Overview: | Remade with permission from Sgt Thundercok (the original author of Well6) and using the original .map file as a reference, q3f_well is a dimensionaly accurate update to one of the most popular maps of all time. As well as being a complete rebuild with all-new textures, it has undergone an overhaul to much of the architecture to take advanatage of the features that Quake 3 Arena provides. That said, JM|Leon has also worked hard to ensure that the gameplay of q3f_well remains as close as possible to the original. |
Objective: | Steal the enemy flag from their flagroom and capture it in the room below your team's flag tower for 10 team points. |
2Stag1
Short Name: | q3f_2stag1 |
Team Sizes: | 4-8 players per team |
Author | JM|Leon and JM|Avis |
Game-style: | CTF |
Overview: | 2stag2 by JM|Leon and JM|aVis is a redesigned update to the original lanparty map they created in December 1999 for QWTF |
Objective: | Capture the enemy team's flag on the pentagram over the slime in your team's base for 10 team points. |
2Mach - Special Edition
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Short Name: | q3f_2machse |
Team Sizes: | 6-8 players per team |
Author | Llama/RR2DO2 |
Game-style: | CTF |
Overview: | Originally a boundary breaking remake of 2Mach for Quakeworld, 2MachSE is the Q3F version remade by Q3F, with permission from its original author, Kyle 'Someone' Graehl. |
Objective: | Capture the enemy team's flag on the platform your own flag sits on. |
2Night3 - The Morning After
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Short Name: | q3f_2night3 |
Team Sizes: | 8-10 players per team |
Author | Wils |
Game-style: | CTF |
Overview: | This is the long awaited sequel to 2Night2 Midnight Rumble - one of the most popular Team Fortress maps in Europe, with this progressive update made by the original author. |
Objective: | Steal the enemy flag from their flagroom and capture it in the side room in your team's ramp room for 10 team points. Now with added mallard :) |
cBases
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Short Name: | q3f_cbases |
Team Sizes: | 6-8 players per team |
Author | Chumble |
Game-style: | CTF |
Overview: | A faithful remake of the popular Bases map, we've done our best to implement some of the architectural style that would have so perfectly fitted the original, were it not limited by the QW engine when playing on maps such as this with larger open outside areas. |
Objective: | Invade the enemy base, battle your way into their control room and steal their flag! Return it to your own control room for 10 team points. |
Chaos 3
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Short Name: | q3f_chaos3 |
Team Sizes: | 4-6 players per team |
Author | Wils |
Game-style: | CTF/Command Point |
Overview: | A remake of Chaos98, which, for those of you who haven't played it, was an official port of Chaos1.1. Ideal for small team sizes, Chaos was always one of those maps that had both great game-play and balanced use of classes. With this version, we hope to capture all of these excellent qualities for Q3F. |
Objective: | Get into the enemy base, get the flag, get out. Nothing to it... Apart from the enemy, at least. Take the flag back to the capture pad in your base's upper floor for 10 points. If your team is in control of the central command point when you do so, you'll get 20 points. |
Forts
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Short Name: | q3f_forts |
Team Sizes: | 8-10 players per team |
Author | Cyber |
Game-style: | CTF |
Overview: | In q3f_forts, we've attempted to recreate the familiar map layout, while implementing a lot of the new features that the Quake 3 engine provides |
Objective: | Steal the enemy flag from the basement of the opposing team's base, and take it to the battlement of your own base for 10 team points. |
The Square
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Short Name: | q3f_sq1 |
Team Sizes: | 1-3 players per team |
Author | Wils |
Game-style: | Duel |
Overview: | We'd had a lot of requests for 1on1 and 2on2 maps, and The Square is the first of those due to be included in a 'soon to be released' Dueling Pack. This style of map is designed to pit classes against each other in a straight fight to both enhance and show-off your 'l33t' skills. The screenshots above show the 'arena' feel of this map, which should prove excellent fun for those late night frag-fests, when there's few people around. |
Objective: | Try not to get in each others way as you fight the enemy team. |
Cubic
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Short Name: | q3f_cubic |
Team Sizes: | ! v 1 |
Author | Llama |
Game-style: | Duel |
Overview: | Borrowing it's style from another project Llama had started working on called Phobos, Cubic is another one of the maps due for release in the Dueling Pack. |
Objective: | Kill the other player more than they kill you. Easy :) |
The Octagon
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Short Name: | q3f_oct1 |
Team Sizes: | 1 v 1 |
Author | Llama |
Game-style: | Duel |
Overview: | This is the third map due for release in the upcoming Dueling Pack. The Octagon is being worked on by Wils and is designed to allow 1on1 play, over seperate vertical levels. |
Objective: | Use the ledges for that all-important height advantage, but be wary of splash damage from the wall behind you. |
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