This is a DooM .LMP "Competition" Entry - Please forward it... It's intended location is in: ".../lmps/COMPET-N/DooM/Net-1" EP1-NET1.TXT EP1-NET1.ZIP EP1-NET1.LMP - Whole Episode on Ultra Violence Introduction... This is a Single-Player ".NET'worked" .LMP -Record'ing of the whole of DooM Episode One - Levels 01 thru' 8 - BUT Note That: This .LMP was -Record'ed (via [ "faked?" ] IPX network drivers) using: > IPXSetUp -Nodes 1 -Skill 4 -Warp 1 1 -Record filename You *MUST* also -PlayDemo it with [ faked ] IPX network drivers for it to work correctly - It will NOT "DooM -PlayDemo" correctly ! To re-play this .LMP (load your IPX drivers and) use the command: > IPXSetUp -Nodes 1 -DevParm -PlayDemo EP1-NET1 Alternatively, since IPX network drivers can be "faked" - ie. it is possible to load these drivers without being attached to a real IPX network or even having a real .NET card installed in your (home) PC - This SHOULD also WORK on any (??) PC (that is capeable of playing DooM on ;-) by using the (supplied) .BAT files: FAKENET.BAT followed by EP1-NET1.BAT Originally... Recorded using DooM Version 1.666 And Converted to DooM Version 1.9 So DooM -PlayDemo with DooM Ver. 1.9 By GO-VER19.BAT OR DooM -PlayDemo with Ultimate DooM IF You also add "-File E1M1-REG.WAD" By GO-UDOOM.BAT ie. Using the included PWAD file: E1M1-REG.WAD DooM - Episode 1 - Knee Deep in the Dead Kills Items Secrets Health Armour And TIME!! Approx! E1 M1 - 93% 100% 100% ! (107 200) ! 2" 25 E1 M2 - 82% 57% 100% ! (167 171) 3" 40 E1 M3 - 88% 76% 100% ! (200 200) ! 6" 00 E1 M4 - 75% 24% 100% ! (200 200) ! 3" 30 E1 M5 - 93% 72% 100% ! (108 178) 6" 10 E1 M6 - 66% 38% 100% ! (103 77) 5" 40 E1 M7 - 82% 52% 100% ! ( 93 200) 6" 05 E1 M8 - ??% ??% 100% ! (200 200) ! 2" 20 Total Time = 33" 170 33" + 2" 50 ------ TOTAL TIME = 35" 50 Approx! -------- Although this is intended as just a DEMO.-nstration .LMP, I have NOW worked out a simple (?) automatic time determining routine for these ".NET -Record'ed .LMP's" ;-) Details L8R... - So, if you really want to beat this, or any other (lame? ;-) submitted .NET -Record'ed .LMP [ IF there are m/any more submitted ? ;-( ) ] ... You Can ! :-) Description :-) ... Slow - But Good ... Just yet another .NET -Record'ed DEMO.-nstration .LMP ;-) In an effort to encourage a few more Multi-Player .NET Recordings... I thought I'd make yet another Single-Player .NET'worked .LMP of the whole of DooM Episode One - My "aims" were to do at least as well as were done in the EP1-NET3.LMP... [ I'd noticed that each mission was completed with 100% secrets and THAT (since the times are not given) was a suitable aim to go for (though I'd also try to go as fast as I could or at least as fast as was done in that one ;-) and so, ] 100% secrets would seem to be a worthwhile aim to go for... Also - I had descided to kill ALL of the monsters on the first level AND pick up ALL of the items. These clearly show that you just can't get 100% kills (as they kill each other) and that getting 100% items is pretty pointless (none of the helmets are worth getting since the 200% armour takes you up to the maximum) - AND secondly I would grab the .NET-ONLY 200% armour on level 7 (! ;-) and try to complete this First Episode with maximum health and armour... ... AND I DID IT ! :-) Now then, it's time for a... Challenge :-) Can YOU put together a Crack Team of marines and record a Storming of either Episodes Two or Three ?? That is, a complete -Record'ing of the whole of an Episode, beginning to end, on -Skill 4, with as few deaths as possible. If/when a player gets killed - then he (or she ;-) Stays DEAD !! - Until "revived" on the next level. This is kind of like being replaced by a "reserve" (living) marine... The One Hard "Competition" Rule! - 1 of 1 :- If the Time Taken Can NOT be Clearly Seen - It'll be DISqualified !!! So, Please wait 10 to 20 Seconds at each and every tally (or text) screen Except for "Rule" 2 of "1" ;-) Please, - Absolutely NO "PAUSE-ing" !! Modified to... No excessive Pausing, any more than 1*3 or 3*1 min Pauses - Auto-DISq AND now add... "Rule" 3 of "1" ;-) ABSOLUTELY NO RESPAWNING! Auto-DISqualification ! From [ RAL3MAN.ZIP ] E1L2-3A.TXT Marine Orders : > Be careful, don't get killed. If you DO get killed, DON'T try to "respawn" (ie. leave the keyboard alone, DON'T hit the spacebar!), just lie there and leave it to the rest, because you're DEAD, OK. Just in case you can't work out what DooM parameters to use... IPXSETUP -Nodes X -Episode Y -Skill 4 -MaxDemo Z -Record filename Don't forget to use both the, "-MaxDemo Z" AND "-Record filename" X - is the number of players Y - will be 2 or 3 (or 4?) or you could use, "-Warp Y 1" Z - is the length of the memory recording buffer in KiloBytes A value of "1024" will give you a maximum possible -Record'ing length of approximately between 30 to 60 minuties depending on the number of nodes/players involved... The Next Challenge :-) The next challenge, will be IPXSETUP (Multi-Player) -Record'ings of DooM II... IPXSETUP -Nodes X [ -Skill 4 ] -Record'ings of DooM II - Levels 01-10 (That should be easy enough) OR ANY single level above 10 (As that is where it begins to get really "tricky!" ;-) With the same three "Rules" as above... I'll start this of with a (lame? ;-) -Record'ing of Levels 01 - 10. See the .DOC included in my "NET1UV01.ZIP" for this next challenge! If you liked this .LMP - You could email me, and say so... S.;-) Widlake s.widlake@rl.ac.uk