This is a DooM .LMP "Competition" Entry - Please forward it... It's intended location is in: ".../lmps/COMPET-N/DooM/Net-X" EP1-NET3.TXT EP1-NET3.ZIP EP1-NET3.LMP - Whole Episode on Ultra Violence Introduction :-) This is a Three-Player .NET'worked .LMP -Record'ing of the whole of DooM Episode One. It was -Record'ed many moons ago, way back in the days of Version 1.666, just before my team of "trained marines" got disbanded. Sniff :-( Anyway, this still works with DooM Version 1.9 and also The Ultimate DooM - IF you use the included PWAD file :-) Originally... Recorded using DooM Version 1.666 And Converted to DooM Version 1.9 So DooM -PlayDemo with DooM Ver. 1.9 By GO-VER19.BAT OR DooM -PlayDemo with Ultimate DooM IF You also add "-File E1M1-REG.WAD" By GO-UDOOM.BAT ie. Using the included PWAD file: E1M1-REG.WAD DooM - Episode 1 - Knee Deep in the Dead Green :-) Indigo :-) Brown :-) K - I - S K - I - S K - I - S & TIME!! - Approx! E1 M1 - 20 18 0 17 47. 33 55. 18 66. 1" 50 E1 M2 - 37 52. 83. 48. 23 0 13 2 16 4" 30 E1 M3 - 35. 45. 57. 29 14 14 30 32 28 6" 30 E1 M4 - 37. 28. 0 29 2 0 21 28. 66. 4" 45 E1 M5 - 34. 55. 66. 19 17 22 37. 13 11 6" 00 E1 M6 - 33. 30. 75. 23 14 25 32. 29. 0 6" 30 E1 M7 - 22 22 100. 16 13 0 46. 54. 0 6" 45 E1 M8 - ?? ?? ?? ?? ?? ?? ?? ?? ?? 2" 30 There were NO deaths due to monster attacks but there was ONE team- FRAG-ging - of Brown by Indigo on E1 M2 :-( so he did patiently lay dead until "revived" on the next level. It was kind of like calling in the, "reserve", fourth marine ;-) Reasons L8R... Total Time = 35" 260 35" + 4" 20 ------ TOTAL TIME = 39" 20 Approx! -------- These times were ESTIMATED by taking an F1 .PCX dump at the end of each mission and comparing the time-stamps (right down to the seconds field) and assuming that the wait between missions was about 20 seconds - BUT, since the TOTAL playing time is just 38" 01 - "these times" were rather OVER estimated... [ 39:20 + 2:20 (waits) + 0:45 (at end) lots greater than 38" 01 ] So, IGNORE the TIMES - This is just a DEMO.-nstation .LMP after all ;-) Description :-) ... Slow - But Good ... The original intention in -Record'ing this .LMP was to have a good run through of an entire DooM Episode with NO marine deaths at all ie. Total Victory over all of those Demons :-) Anyway... We didn't Quite make it... But it was SOOooo close! This .LMP is Best re-Play-Demo'ed over a .NET'work - put a copy on Each of three -Nodes already set up to play .Net DooM and run... > IPXSETUP -Nodes 3 -DevParm -PlayDemo EP1-NET3 ... on each -Node. This way you get to see the interaction between each of the players, and in "real" time :-) OTHERWISE - Be sure to view this .LMP from *Each* one of the three player's Point Of View. It is worth doing this as that is the only way of viewing each players status bar and also *Hearing* the game play from that player's position. (Using F12 is just plain silly). Use some thing like Raymond Chi's most excellent "LMPUTIL -Viewer" to switch between these different POV's. Hmm... Maybe I'll include that particular utility in this package too. This .LMP contains some pretty good and some pretty silly moments: I could write a fairly full description of each marine's adventure but I've probably written enough already - Just watch, OKay ;-) The main "Mission Orders" were "Don't shoot each other - Share out the power-ups - Stick to your routes - AND - Be careful with those Damn Rockets !!!" - OKay! Now then, it's time for a... Challenge :-) Can YOU put together a Crack Team of marines and record a Storming of either Episodes Two or Three ?? That is, a complete -Record'ing of the whole of an Episode, beginning to end, on -Skill 4, with as few deaths as possible. If/when a player gets killed - then he (or she ;-) Stays DEAD !! - Until "revived" on the next level. This is kind of like being replaced by a "reserve" (living) marine... The One Hard "Competition" Rule! - 1 of 1 :- If the Time Taken Can NOT be Clearly Seen - It'll be DISqualified !!! So, Please wait 10 to 20 Seconds at each and every tally (or text) screen Except for "Rule" 2 of "1" ;-) Please, - Absolutely NO "PAUSE-ing" !! Modified to... No excessive Pausing, any more than 1*3 or 3*1 min Pauses - Auto-DISq AND now add... "Rule" 3 of "1" ;-) ABSOLUTELY NO RESPAWNING! Auto-DISqualification ! The Next Challenge :-) The next challenge, will be IPXSETUP (Multi-Player) -Record'ings of DooM II... IPXSETUP -Nodes X [ -Skill 4 ] -Record'ings of DooM II - Levels 01-10 (That should be easy enough) OR ANY single level above 10 (As that is where it begins to get really "tricky!" ;-) With the same three "Rules" as above... I'll start this of with a (lame? ;-) -Record'ing of Levels 01 - 10. See the .DOC included in my "NET1UV01.ZIP" for this next challenge! If you liked this .LMP - You could email me, and say so... S.;-) Widlake s.widlake@rl.ac.uk