=========================================================================== Primary purpose : No levels included =========================================================================== Title : Cosmetic fixes for Double Impact Filename : dbimp_fix.wad, dbimp_fix_ws.wad, and dbimp_og_mid.wad Release date : 2025-03-31 Author : Pringao friki chalado Email Address : pringao_friki_chalado@proton.me Misc. Author Info : Is my alias not descriptive enough? Description : This release is a compilation of my personal cosmetic fixes for dbimpact.wad and dbmid_e1.wad. dbimp_fix.wad features a custom HELP1 graphic I created and also overrides the D_E1M1 and D_VICTOR MIDIs with original compositions, thereby filling the gaps in dbmid_e1.wad. dbimp_fix_ws.wad is similar to dbimp_fix.wad, but it adds a complete set of widescreen graphics lumps. dbimp_fix.deh is included merely for compatibility with the original Boom source port, which lacks support for embedded DeHackEd lumps. It is already embedded within dbmid_e1.wad, though. Finally, dbimp_og_mid.wad restores the two original MIDIs by Ralphis from dbimpact.wad. Additional Credits to : Bloo, for composing the bespoke ending theme, which is entirely free to reuse as long as Bloo is explicitly credited. This also applies to all BlooMIDIs featured in my previous releases. continuum.mid, for the original theme of the first map. Ralphis, for the theme of the first map and the pre-MUS ending theme. Scuba Steve, for the widescreen assets. =========================================================================== * What is included * New levels : None Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : Either dbimp_fix.wad or dbimp_fix_ws.wad is meant to be loaded after dbimpact.wad and dbmid_e1.wad. dbimp_og_mid.wad is optional. * Construction * Base : New from scratch, but mainly based on already existing assets. Build Time : A day for commissioning the MIDI itself, plus an evening for compiling the WADs after several months of inactivity. Tested With : Woof!, using both Microsoft GS Wavetable SW Synth and FluidSynth with the soundfont gm.sf2 by remus. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://doomshack.org/