=========================================================================== Advanced engine needed : Limit-removing Primary purpose : Singleplayer =========================================================================== Title : La Gran Alameda Filename : ALAMEDA Release date : 10/03/2024 Author : Cacodemon187 Email Address : [redacted] Other Files By Author : Preshower Baphomet's Satellite Siderurgia Marathon Arrival in DOOM!! BRUHNITRO: Evilution Jimmycorp Ciudad Empresarial En Campaña Chicocos S.A. ...and hundreds of unfinished maps in The Caco Files ;) Misc. Author Info : Ya entré a la U!! Description : La Gran Alameda is a limit-removing map (complevel 2) set in the middle of a city under an otherworldly red sky. Make your way out of the facility and bring the fight to the rooftops! The city is completely infested, so watch out for fire coming from every direction. This is not like the other bimonhtly demon invasions though... This time they've brought some backup!: Class II Imp: A fast Imp that continuously shoots projectiles until you're out of its line of sight. Class II Baron: A regular Baron of Hell that shoots a string of 5 projectiles instead of just 1. As a trade-off, it has the health of an Archvile (700 HP) compared to its original 1000 HP. Cyberdemon Jr.: A baby Cyberdemon with the health of a Hell Knight (500 HP). NOT immune to splash damage, meaning you can trick them into blowing themselves up, or infighting with other baby cybies. Admittedly this is the roughest of my standalone releases so far, both difficulty and quality-wise. I really had to map overtime to get this done in just four days. It may not be one of my best, but I really wanted to release something before tomorrow. Anyways, I implemented difficulty settings this time! ...kinda... There's only UV and HMP, and the differences are minimal. I still recommend playing in HMP your first time around though, as I made sure the hardest parts of the map were eased out a bit. I'll be studying architecture these next five years. It's the career that interested me the most, mostly because of my history with making maps! Based on what I've heard, making this map on crunch time is just a taste of things to come :,) Additional Credits to : Hunted11 for mentioning the midi's credits in the Doomworld thread, whoever designed TNT: Revilution's third sky, and everybody who played and sent their well wishes in the Doomworld thread! Thank you all. Here are your names: Zahid / Maribo / LadyMistDragon / SleepyVelvet / erzboesewicht / Cutman999 / Arrowhead / Hunted11 / Denzel20 Custom Longplay =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : From scratch Build Time : From March 7th to the 10th, 2024 Editor(s) used : Ultimate Doom Builder, SLADE 3 Known Bugs : If you don't count missing difficulty settings as a bug, then none! May Not Run With : Anything that doesn't have a display screen. Tested With : DSDA Doom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors