=========================================================================== Primary purpose : No levels included =========================================================================== Title : MIDIs for Betray and Sewers Filename : betray_fix.wad, sewers_fix.wad, doom2_xb_fix.wad, and doom_xb_fix.wad Release date : 2024-11-30 Author : Pringao friki chalado Email Address : pringao_friki_chalado@proton.me Misc. Author Info : Is my alias not descriptive enough? Description : This release ensures that the namesake semi-official maps, featured in the ports for the original Xbox console, have original compositions and proper level progression. This release can be used either with the stand-alone versions of these maps or with the IWADs extracted from Doom 3 Collector's Edition for Xbox. betray_fix.wad and sewers_fix.wad feature DeHackEd lumps and (C)WILVxx lumps so that the actual names of these maps will show up on the automap and intermission screen. Meanwhile, doom2_xb_fix.wad and doom_xb_fix.wad, intended for use with the Xbox IWADs, ensure correct level progression in UMAPINFO-compatible ports. betray_fix.deh and sewers_fix.deh are included merely for compatibility with the original Boom source port, which lacks support for embedded DeHackEd lumps. Additional Credits to : Bloo, for composing the MIDI for Betray. Cammy, for composing the MIDI for Sewers. =========================================================================== * What is included * New levels : None Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : UMAPINFO lumps Other files required : betray_fix.wad and sewers_fix.wad are meant to be loaded after betray.wad / betrayxb.wad and sewers.wad / sewersxb.wad, respectively. doom2_xb_fix.wad and doom_xb_fix.wad are meant to be loaded after the Xbox variants of doom2.wad and doom.wad, respectively. One can use either a utility to patch the traditional versions of doom2.wad and doom.wad up to the Xbox version, such as https://drinkybird.net/_jekyll/doom/omniscient/, or raw Xdelta patches, like the ones from https://github.com/Doom-Utils/iwad-patches. * Construction * Base : New from scratch, but borrowing a MIDI from ultimidi.wad. Build Time : A day for commissioning the MIDI itself, plus an evening for compiling the WADs after several months of inactivity. Known Bugs : The exit of the version of Sewers featured in the Xbox IWAD will take the player back to Hangar; this is intentional. May Not Run With : Vanilla, since I did not test if the brand-new MIDIs can be converted successfully to MUS. Tested With : Woof!, using both Microsoft GS Wavetable SW Synth and FluidSynth with the soundfont gm.sf2 by remus. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://doomshack.org/