=========================================================================== IWAD: DOOM2 Advanced engine needed : Boom + UMAPINFO Primary purpose : Single play =========================================================================== Title : Doomium II Filename : dmium2.zip Release date : 6/10/2024 Email : [redacted] Author : Various Description : A Community project where we seek the purest element of DOOM! A sequel to Doomium 1, This project aim to create a megawad worth of maps that are Short, Straight Forward, and with Frantic Action. Additional Credits to : Texture: Otex by Ola Björling Tree texture extracted from Eviternity II Idsoftware (original DoomII tex) various menu element and status bar resources by Fai1025 Music & Mapper: INTERMISSION - "Beating the Demons" by Myrgharok TITLE SCREEN - "A Guitarist Shreds in the Forest and No One is There to Hear It" by Ivan Stanton TEXT SCREENS - "Desert" by Naoki Kaneda EPISODE 1 MAP01 - "Wheezer" by Alfonzo Map by Fai1025 MAP02 - "Devil's Ground" by Mark Klem Map by Li'l devil MAP03 - "Into The Furnace" by James Paddock Map by EagerBeaver MAP04 - "Fortress 2 Blue" by Stage00011.mid Map by Beubeu MAP05 - "Breakthrough" by James Paddock Map by EagerBeaver EPISODE 2 MAP06 - "Yaw" by James Paddock Map by MFG38 MAP07 - "TechNoTronic" by Bucket Map by Gothic MAP08 - "Chicago Typography" by Cammy Map by Dankmetal & JackDBS MAP09 - "Судно" by Molchat Doma Map by Stochastic MAP10 - "Urchin" by Brayden Hart Map by Beubeu EPISODE 3 MAP11 - D_DOOM from relive.wad by Shams Young Map by SilverMiner MAP12 - "Mist" by Kevin Schilder Map by Stochastic MAP13 - "Ominous Lights" by EmperorSPOON Map by Raith138 MAP14 - "Sylph" by Motoi Sakuraba Map by Knifeworld MAP15 - "Gate of the Ancients" by Brian Luzietti Map by Stochastic EPISODE 4 MAP16 - "Trapeze" by Stuart Rynn Map by Raith138 MAP17 - "Shoot the Pianist" by Stuart Rynn Map by Stochastic MAP18 - "Speed of Tech" by Myrgharok Sneezy McGlassFace MAP19 - "Welcome Home" by Coheed and Cambria Map by DoctorNuriel MAP20 - MIDI rendition of "Sukarabe Fight #3: Moon / Mars" Map by Bochnik Chleba EPISODE 5 MAP21 - "Haze" by Eris Falling Map by Logamuffin MAP22 - "Tides of War" by Jeremy Doyle Map by Gothic MAP23 - "Airborne" by Varis Alpha Map by Steve D MAP25 - "Climbing under" by crunchynut44 Map by Kuro mahoh EPISODE 6 MAP26 - "Angular Distortion" by Korni27 Map by Raith138 MAP27 - "Terror Firma" by Lippeth Map by dmh094 MAP28 - "Voyage I" - James Paddock Map by JacaCaca MAP29 - "The Pervert" by Masaharu Iwata Map by Pottus & Stochastic MAP37 - "Obbligato" by Izuho Yoshitani Map by JackDBS SECRET MAPS MAP31 - grnorange.mid by Edwin van Veldhoven Map by Knifeworld MAP32 - "Sacred Dream I" by Kenso Map by JackDBS MAP33 - "The Occultist" by Tristan Clark Map by Raith138 & Heretic926 MAP34 - "Under Maintenance" by Lola Harvey Map by Fai1025 MAP35 - by Stuart Rynn, title unknown Map by MoiraHeart MAP36 - "Echoes" by Ze_Mystic Map by Super Mighty G MAP30 - "Desert" by Naoki Kaneda Map by Fai1025 *Map37 are the episode finale of EP6 instead of 30 is to avoid the hard coded telefrag issue. *Map24 are never submitted due to silent quitting =========================================================================== * What is included * New levels : 36 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : Non-widescreen STBAR Other files required : DMIUM2_RES & DMIUM2_LEV * Play Information * Game : Doom 2 Map # : 36 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Half of year Editor(s) used : Various May Not Run With : Anything that don't run UMAPINFO or Boom features Tested With : DSDA-Doom, GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/145807-v110-doomium-ii-a-megawad-worth-of-frantic-actions-boomumapinfo/