=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Doom 64 EX+ Primary purpose : Single Play + Coop =========================================================================== Title : Fastest Shovels 15 Filename : fs15.wad Release date : Author : The Shovelware Society Email Address : [redacted] Other Files By Author : A lot. Misc. Author Info : Shovelware enthusiasts and modders. Description : Another session from the Shovelware Society discord gang made by more than 2 people where we are messing with wacky gimmicks and maps completed under 128 minutes for Doom 64, after many moons! Also, this is the first session prolonged for the entire month of January! If you are asking where it goes Fastest Shovels 14, lets say it's drowned into the toxic waters of the seine during the last years Olympic Games, sadly. For Fastest Shovels 13, is just imprisoned in our PSX jails of doomworld. Additional Credits to : Shovelware Society for participating in this challenge. Walter Confalonieri \ Confetti for leading this project. ID Software and Midway for Doom 64 =========================================================================== * What is included * New levels : 8 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : FS15Poster.png ( Other files required : None * Play Information * Game : Doom 64 Map # : MAP01 - MAP08 Single Player : Yes Cooperative 2-4 Player : Yes, few maps Deathmatch 2-4 Player : Yes, few maps Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 weeks Editor(s) used : Doom Builder 64 Known Bugs : none i am aware of. May Not Run With... : ...i don't have jokes for this in mind. Tested Whit : Doom 64 Ex+, Doom Remastered * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors ----------------------------------------------------------------------------- MAPLIST ----------------------------------------------------------------------------- MAP01 Title: Hi My Name Is Doom 64 Speedmap Author: HOLE Build time: The whole 128 minutes + A bit extra "Gimmicks": Monster Party 64: 64 monsters in total Aligned to Nintendo rules: keep lines and things aligned to the 64 map grid only MAP02 TITLE: Meme Tower Author: JETX_121 Build Time: 54 Minutes and 41 seconds Gimmicks: >Monster Party 64 ("spawnblocked monsters" warning) >Aligned to Nintendo rules >4 Sectors Only (the rising pillars in the map are merged sectors) Note: Revenants, Chaingunners and "Dummy" were used for this map MAP03 Title: U-56365 Author: Walter Build time: 1 minute for the layout, 3/5 minutes for extra detailing and testing Gimmicks: Gone in 64 seconds; 6 HB and 4 AB only 6 textures only; 4 F_SKY textures as walls (with 2 of them used as door) Description: Small tyson U shaped map. Perfect for the mandatory "bad" map lol MAP04 Title: Follow Me Author: Immorpher Build time: 128ish minutes + bug fixes after playtest Gimmicks: It's just one big gimmick! 6 textures 6 crushers, 4 lifts only Some secret gimmicks! MAP05 TITLE: **Circles And More Circles** Author: **JETX_121** Build Time: **127 Minutes 53 seconds** description: run around spirals while cyberdemons snipe you, get keys and leave asap (the power of copypaste), i could have finished this around +90 minutes mark but half hour in i had to redo stuff as i got a better idea for the map, so no more time for macros : ( Gimmicks: -bomberman 64 -4 tags only -6 blinking light sectors -4 cyberdemons -6 cacos, 4 pain elementals -4 beds (or at least they look like it) MAP06 Title: I come to the castle and there wasn't even any cakes, you liar princess! Author: Walter Build time: 1 hour and 46 minutes, divided in two days session Gimmicks: It's a Midway Thing; 4 lifts, 6 crushers Description: Small castle like structure, in the end looks more a classic techbase. Lots of barrels! MAP07 TITLE: Holding Hell Author: JETX_121 Build Time: around 1 hour description: Holding Area but hell and unfinished on purpose (i mean it's beatable, but i didn't make the rest of Holding Area's layout, as time was running out) Gimmicks: -Monster Party 64 -Bomberman 64 -6 Blinking Light Sectors MAP08 TITLE: WOW 64: The Movie The Game Author: JETX_121 Build Time: 64 seconds for the layout, another half minute to add remaining actors and exit after testing description: YOU KNOW EXACTLY WHAT THIS IS... so have fun :3 Gimmicks: -Aligned to Nintendo Rules -4 Cyberdemons -Gone in 64 Seconds