=========================================================================== Advanced engine needed : DSDA Doom, GZDoom, etc (anything that supports UDMF) Primary purpose : Single play =========================================================================== Title : SCHOOL.WAD Filename : SCHOOL.WAD Release date : April 12th, 2025 Author : jaydarb10 Email Address : [redacted] Other Files By Author : None, this is my FIRST WAD! Description : This is a 90's (specifically D!ZONE) inspired map. It looks a little janky, sometimes intentionally, but I think it has some great ideas. It also uses more modern inspiration, where 90's maps haven't aged so well. But don't worry, there's plenty of FIREBLU to go around in this map. This isn't too tough (probably about as difficult as a base DOOM 2 map), so don't worry about wasting ammo here and there. Be warned, however, there are some fairly nasty traps that will fuck you up if you have your guard completely down. This is also a fairly short map (3 - 5 min, maybe 10 - 20 min if you have to secret hunt), so hopefully it doesn't overstay its welcome. Additional Credits to : Music is "Dystortion" by Korp (from their MIDI Library, @ https://www.doomworld.com/forum/topic/145673/) Credit to ZZYZX, Boris Iwanski, and all the other people who have contributed to Ulitmate Doom Builder - you guys make it easier to make maps for DOOM. Shoutouts to Romero, Carmack, and all the other awesome people at id for making DOOM, perhaps the best thing since sliced bread. I would also like to thank Spectere, for their D!ZONE'D series, which highly inspired this map. Check them out here: https://www.youtube.com/@Spectere Thanks as well to DavidXNewton, I used their tutorial for RAMP 2024 to learn how to add music to this map. https://www.youtube.com/@DavidXNewton =========================================================================== * What is included * New levels : 1 new level Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : From scratch Build Time : 4 - 5 months, on and off. Probably anywhere from 10 - 30 hours total. Editor(s) used : Ultimate Doom Builder (R4207, R4225, R4226), GZDoom Builder (V2.3?), SLADE 3 (V3.27) Known Bugs : No known bugs - do not be alarmed if you notice any HOM, it is entirely intentional. May Not Run With : It will not work with ports that don't support UDMF (no Woof!, Crispy Doom, Chocolate Doom, etc), sorry mate! Tested With : DSDA-Doom (v0.28.1, v0.29.0), GZDoom (v4.14.0a, v4.14.1) * STORY * Story : So, you were at school (yes, on Phobos) one day, when suddenly... SHIT! An accident at the nearby UAC waste disposal facilities releases all the forces of Hell upon Phobos. Not long after the UAC bases are wiped out, the invasion spreads to your school. The entire school is put on code red as soon as the monsters are seen, but it's far too late at that point. Everyone in the school dies, or is turned into monsters. Everyone. Everyone but you. You hid in the back of a classroom, which somehow worked. I dunno, man. I don't make the rules. The monsters all went to sleep after they figured that all the humans were dead. It's about damn time you showed them why you never sleep in class. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The /idgames archives, DOOMWorld Forums