=========================================================================== Advanced engine needed : anything that supports MBF and UMAPINFO Primary purpose : Single play =========================================================================== Title : StarZone Filename : starzone.wad Release date : 12/15/24 Author : Plerb Email Address : [redacted] Other Files By Author : see https://doomwiki.org/wiki/Plerb and https://doomwiki.org/wiki/User:Plerb Misc. Author Info : :3 Description : StarZone is a 7 map Doom 2 WAD mostly made during early 2024, intended to be played pistol-start. All maps are fully playable, and the first 3 are heavily polished (to a much larger extent than I polish my maps nowadays, at least visually), but the rest are comparatively rough. As such, the wad is split into 2 episodes: Polished Maps and Unpolished Maps. I think most of these maps still hold up pretty well, but I've improved and developed my style quite a bit since I made this, so don't take it as representative of my mapping nowadays. Additional Credits to : Graphic credits: 32in24-15_tex, lostres, TNT Revilution, jimmytex, greenwar2-tex, cagetex, and some misc stuff by me. Music credits: MAP01: Sweet Dreams by Elwood (XM track) MAP02: Gravestones by Mark Klem (from GothicDM) MAP03: Rushing Headlong by Jeremy Doyle (from TNT: Revilution) MAP04: Yes I See by Mr. Gamer (XM track) MAP05: Warkanoid#11.mid by Vakhtang Adamiya (from Warkanoid) MAP06: Starsounds by me MAP07: Warkanoid#47.mid by Vakhtang Adamiya (from Warkanoid) Title screen: Interface.mid by Vakhtang Adamiya (from Astrobatics) Intermission: War3#19.mid by Vakhtang Adamiya (from Warkanoid 3) Text screen: Warkanoid#45.mid by Vakhtang Adamiya (from Warkanoid) =========================================================================== * What is included * New levels : 7 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-07 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Only for the polished episode * Construction * Base : New from scratch Build Time : 14 months, between October 2023 and December 2024, however the bulk of what you see here was done in january 2024. Editor(s) used : SLADE 3, Doom Text Generator, 3D Studio Max 2.5, KolourPaint, GIMP, OpenMPT, Rosegarden Known Bugs : There's a HOM in MAP07 which i couldn't be bothered to fix. It's in the unpolished maps episode for a reason. May Not Run With : Anything that doesn't support MBF+ or umapinfo. Unlike most of my wads, this should be playable in GZDoom, but it wasn't tested much in that port. Tested With : DSDA-Doom 0.26.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: See the release topic for more details on this wad, including map-by-map commentaries: https://www.doomworld.com/forum/topic/150049 I probably could've mirrored all that here but eh.