=========================================================================== Update to : Zandoronum 3.2 Advanced engine needed : Zandoronum 3.2 Primary purpose : Deathmatch =========================================================================== Title : Ultimate Mortal Kombat DOOM XL (1.6) Filename : UMKDXL.zip Release date : 3/16/2025 Author : SkeletronMK666/ various Email Address : [redacted] Other Files By Author : Terminator Arena, Penance 4 : Arena Misc. Author Info : MK is property of WarnerBrothers, was originally developed by Midway. i do not own the rights. Shadow Warrior Texture Credits: Information: Source: Shadow Warrior + Expansions Count: 1350~ Palette: Full-color PNGs Format: TX_ markers Anims/Switches: ZDoom compatible Description: All the textures from Shadow Warrior and it's expansions Shadow Warrior Texture Credits: Conversion: Ceeb Author: 3D Realms, Wylde Productions, Level Infinity, Sunstorm Interactive Submitted: Ceeb Description: Every texture from the Build game Shadow Warrior, the expansions Twin Dragon and Wanton Destruction, and all the animations I could find are defined. Realistic Textures pack by RottKing: https://www.doomworld.com/idgames/graphics/rtp UMKMaps XL maps: "SkeletronMK666" "nomi" - UMKD31 (Bobbylol map never sumitted) UMKDXL map UMKD34 "Steel Mill" Ripped from Terminator Arena Created by "SkeletronMK666" go download terminator Arena 3.0 now on idgames!!!! "https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/megawads/termarena" -Ghost Buster TExtures: Scuba Steve D_SCORP- "BOBBY(LOL)" original midi arrangment etitled "Warriors From Refuse" D_BETWEE- "James Paddock" midi arrangment of "The Sloughterhouse Jive" from Mortal Kombat Decption. D_CONTRL- "Evelins", unknown, midi edit of "Control" by "Traci Lords" D_PORTAL- KAHNS ARENA/PORTAL Midi Rendition By Dan Forbin, Edited and remixed Looped by "Bloo" D_T2JD Game: The Terminator: Future Shock Year: 1995 Composed by: Andy Warr MIDI versions: GM, FM Platform: DOS Additional info: This is a CD version rip. There two types of files, HMI and XMI. XMI are kind of leftovers from diskette version, which contain GM and FM version. CD version is GM only and contains more tracks. https://www.karlsitretro.com/game_midi ///TDBOTS MORTAL KOMBAT EDITION CREDITS Thank you TDRR! //TDBots MK2: The faster-performing bots // //(C) 2022 Moises Aguirre / TDRR // //Licensed under the MIT license /// distrubted by SkeletronMK for use in the UMKD2.0 Mod TBND E,F and G made by inkoalawetrust, for map editor node previews. Some ACS code cleanup early on was done by darkmessenger84. DarkAssassin for the ACS function replacing A_FaceTarget. guest6777 for quite a bunch of bug reports, a lot of testing, mod compatibility patches, and being very supportive of the project overall. Gustavo6046 for his DecoBots and ZetaBots which inspired TDRR to create these. hud system feedback and concept: "Jagyr" hud system graphics: Midway, SkeletronMK666 hud system programing: Idgames sourcecode edited from zdoom wiki, SkeletronMK666 X-Ray graphics taken from "Netherrealm studios"'s Mortal Kombat (2011) I left in graphics for modders to use and edit for themselves, but be warry of the credits and if you edit my code, you must provide credits as well as sift through my mess of a code. Description : What is this mod? This mod is a First Person Mortal Kombat Fan mod for DOOM II that Plays like a first person fighting game in Zandronum for online or offline play. What is new? Gameplay and UI overhaul, inlcuding new control schemes and kombo systems, sacrificing 90% of weapons from the rosters of all characters in order to make the Kombat Melee oriented so that it feels like a fighting game. Goro And Shao Kahn has been taken out from this update (adding them in later) but to make up for it i ve added Reptile with the new fighting system in place! -files and what they do? The TDBot mod, edited courtesy of TDRR per request contains the bot ai that turns the offline or online bots into melee fighting machines that rush the player with melee attacks and Kombos The Maps are largely fighting arenas that resemble fighting stages from the MK series, built for a First person Environment. And of course UMKD, the Playerclass mod that contains the PlayerClasses and mod itself Kontrolls: Fire = fist swing AltFire = Block Jump + Fire = drop kick Reload = Projectile Attack Zoom = Melee Weapon Attack Crouch + Fist swing = Uppercut Run + Forward = Dash Forward Side Kick = F Back + Block = Special Move Kombos: The Kombos in UMKDZ are now an advanced fighting system that works ON HIT of an opponent (Bleeding Actor) Fist, Fist, Fist, Fist = Saw Kombo Uppercut, Fist, Fist, FIst = Special Kombo Melee, Fist, Fist = Melee Kombo XRAY Meter: you can get an Xray damage buff by filling your xray meter. once your meter is filled, you can press Block and Fire at the same time to activate your damage buff KREDTIS: MKSCRIPT, coded and compiled by SkeletronMK666 D_DM2TTL - Soul Chamber by Dan Forden -2.0 playtesters: AlphaTesters: Arrowhead, CETERA, Aura, Ludwig, SkeletronMK666 BetaTesters: FURRYBEAR.OWO, Purplex, SkeletronMK666 MK is property of WarnerBrothers, was originally developed by Midway. i do not own the rights. Additional Credits to : Player Dive Kicking sprites: mickeeyoofers, SkeletronMK666 DECORATE CODE FROM FISTREDUX WAS USED TO MAKE THE ICE AXE CODING AND MANY OTHER THINGS, ALL COPIED CODE CREDITS BELONG TO IT'S RESPECTIVE CREATOR: That_One_Doom_Mod, Wh1teFang ICEAXE artwork by skeletronMK666, animation for axe, flamesword, and scorpoin dual swords made by "TankTheta" some sounds and sprites where ripped form UMK3 provided by https://www.mortalkombatwarehouse.com/ i do not own the rights to mortal kombat or doom, this is a non profit mod made as a fan out of passion. other sprites where edited for hand and weapon sprites to various degrees form other games such as, duke nukem, doom, system shock, hexen, and shadow warrior by: SkeletronMK666, and animation fixes and sprite art: TankThea. MKSCRIPT, coded and compiled by SkeletronMK666 and Aura. (Aura provided code for the "Save Action Timer" Scripts) "dreo", and some optimization by "nomi" victory medal sprites taken from MK II Graphics and edited by "KayLove" =========================================================================== * What is included * New levels : UMKD01-34 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : UMKD01-34 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : modified graphics from various games and mods, check credits lump in UMKD.pk3 for more info Build Time : several years starting from UMKD1.0 to now Editor(s) used : pain.net, blender, UDB, slade3 Known Bugs : most bugs have been eliminated, including bugs that cause the player's controls to freeze on freeze death, and other token problems that where fixed thanks to Drio! thank you drio! May Not Run With : Anything besides zandronum 3.2!!!!!!!!! Tested With : zandronum 3.2!!!!!!!!! * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors