=========================================================================== Advanced engine needed : Limit Removing Primary purpose : Single play =========================================================================== Title : Witching Hour Filename : witchinghour.wad Release date : 12 April 2025 Author : EANB Email Address : [redacted] Other Files By Author : Glaive 1-3, Warglaive, Midnight Description : In folklore, the witching hour is a time of night that is associated with supernatural events, whereby witches, demons and ghosts are thought to appear and be at their most powerful... Witching Hour is a set of 8 maps (+1 unbeatable finale map) for Doom 2 that will take you through dark forests, rotting bogs, lost tombs and forgotten temples. The maps aren't long and overall it might take around an hour to beat. The difficulty ranges from moderate to very hard, though you won't need to be a Doom god. Difficulty levels are supported and will reign in the challenge significantly. This set is my first time experimenting with custom monsters. It features a couple old favorites and one that is mostly new. Important: Monster mods might not play nicely with the dehacked monsters. Weapon mods will be fine. Pistol starts or continuous play is fine, continuous will just be easier. Freelook is fine. Jumping is not. Additional Credits to : Music: Map1: Halls of Wandering Spirits by Myrgharok Map2: Fallen Sun by Jimmy Map3: Unused Plutonia 2 track (sourced from 3 heures d'agonie 2 Map21) Map4: Temple of the Ancients from Final Fantasy 7 Map5: Vision 5-1 from Klonoa: Door to Phantomile Map6: Lunatic Pandora from Final Fantasy 8 Map7: Huline Temple from Lands of Lore 2 (AV Map8) Map8: Lair of the Bitchmaker by Bucket Map9: Maiden in Black from Demon's Souls Title and Text screen: The Closing Encounter from Klonoa Door to Phantomile Textures: 32-in-24-15 + grass from Valiant Sprites: The modified cacodemon (I call it the Geist) uses the Abaddon sprites from Realm667 Dead/Swamp Trees from Realm667 Small Trees and Bushes from Realm667 Melee Revenant from Realm667 Other sprites from Castlevania Dawn of Sorrow. =========================================================================== * What is included * New levels : 9 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-9 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 4 months Editor(s) used : Ultimate Doom Builder, Slade, Sekaiju May Not Run With : Other mods that change the zombieman, Commander Keen, and Wolfenstein SS. Tested With : DSDA, GZDoom, Woof, Crispy * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors