PATCH Authoring Template V1.0 (Clip this line) (No =) ================================================================ Title : Quake Weapons in Doom ][ Filename : Quakew2.zip Author : "Jjukil" Email Address : Jjukil@aol.com Misc. Author Info : I exist. And existance is good. Unless you're near the Borg. Then existance is futile. Or is that resistance? Hmm... Check out http://members.aol.com/Jjukil/Patches for the id Games Patch Page, a patch site that showcases the best. Description : All right, I'll make it easy on you...Quake has weapons. These weapons are now emulated in Doom ][. Have fun. You may remember this patch's predecessor, Quakewep.zip; that patch is old, admittedly terrible, BUGGY (I can't BELIEVE I didn't catch the obvious bug in that patch!), and outdated as of today. The real improvement is that instead of just slopping some new graphics and weapon principles on the Doom weapons, I actually did some RESEARCH this time. =) I figured out how much each weapon did in terms of DAMAGE and emulated that instead. Therefore, the graphic representations of the weapons sort of suffer--ESPECIALLY the Thunderbolt (It's somehow even WORSE graphically)--but the weapons are much better representations of Quake's actual firepower. 1a. Broken Chainsaw: It doesn't look like an axe, but hey, it works like an axe this time--it's just as powerful as a shotgun blast, as it should be for some strange reason. I tried really hard to let the working chainsaw stay in again, but I needed its code pointers for this thing. Don't worry-- this is almost as fun as a chainsaw due to its effectiveness (and cool- looking effect) on Imps. 2. Shotgun: This is the easiest weapon to emulate, though for a while I was debating whether or not to destroy it due to some damage data. It will not, unfortunately, stop after killing one enemy like Quake's will. (I'm sure you're all just crying about that. =) 3a. Nailgun: This was the third-worst-emulated weapon last time. In Quake it is actually half as powerful as a shotgun blast. (That's why the Perforator, a 2x-damage Nailgun, is such a prize!) I had a few options, and the only one that let me keep the ammo count the same as Quake's was to have this be a projectile, something that was right in the first place. Unfortunately, the damage on this nail is very random thanks to Doom's engine. It's close, though. 3b. Perforator: This is fairly poorly emulated. The damage is still 2x the Nailgun's, but I was already up to my limit in projectiles, so this had to literally be 2 Nails. That's annoying, especially because if one nail kills something the other nail can just continue on, just like the shotgun. Still, it's closer than it was last time, even if the double-chaingun was kinda cool. 4. Double-Barrel Shotgun: Sadly, Quake's double-barrel only does twice the damage, not thrice. So, instead of using 1 code pointer for 3x damage, I had to use 3 code pointers for 2x damage. Sigh....At least it looks okay. 5. Grenade Launcher: I've only heard from one person about this weapon and he said it was kinda sorry, but I like it. It's reminiscent of the Insane Weapons grenade, but I did all the coding. It doesn't bounce around and it never will in any of mine because without graphic replacements, which I don't do, it won't look even remotely close to the Quake grenade, no matter how much hacking I do, EVER. Get over it. =) 6. Rocket Launcher: Second-worst-emulated last time. All I did was rip Doom's rocket launcher! Now it works right...sadly. The only damage it does is radius explosion damage--no contact damage--in Quake! Also, for both explosions...the explosions are weaker than Quake's. I could fix this with some scrounged code pointers. I'm not--because if I did, I would have to either go back and use Nailgun=Chaingun damage data or make the explosions about 3x as powerful, meaning firing into walls=instant death. 7. Thunderbolt: DING-DING! WE HAVE A WINNER FOR WORST EMULATED OF LAST TIME--AND THIS TIME! Yes, this thing STILL sucks. There is no way to make it not suck in Doom using this patch--in Quake it works by using a strong bullet that connects a lightning line to your weapon (or something like that), and when your three projectiles are already spent, as they are in this, it can't happen in Doom. This time around, however, the damage data is much closer, and all of that damage gets there at the right time(instantly). However, it is much...MUCH...worse in terms of graphics and sound. I swear you will laugh out loud the first time you use this puppy. It sucks so much I'm almost reluctant to put it in here; the damage it does saves it, though. Additional Credits to : Tree, who made Dehacked Raven, who made WOT Doom id Software for something just a bit obvious ================================================================ * Construction * Base : None Editor(s) used : DeHackEd v3.1 Known Bugs : The Cyberdemon uses grenades. I could fix this in a heartbeat, but I'm not, because he still wouldn't do as much damage as before thanks to the change to the rocket launcher, I like him this way, and Ogres in Quake use your grenades, so why not Cyberdemons? (I know Ogres' aren't your grenades exactly, don't worry.) Other than that, there are no bugs--THAT I KNOW OF. Last time there was a major bug--whenever you died, the game locked and you had to reset your computer with the "any" key, not Ctrl-Alt-Del. (This was thanks to instant selection of weapons, so this went out. I also included a working version of Quakew1.) I did not find out about this bug until I started working on this revamp! If you notice a bug, PLEASE tell me it so I can replace it with a fixed version BEFORE I become a laughingstock of the Dooming community! =) * Copyright / Permissions * Authors may use these .deh files for editing. I'd be happy if you gave me a copy of your work, too, but I can't make you, of course. You may distribute this file in any electronic format (BBS, CD, diskette, etc.) as long as the entire zip file remains intact or all files in it are grouped together somehow (directory, .sit, etc.) * Where to get this PATCH * FTP sites: ftp.cdrom.com BBS numbers: none Other: A direct mail request, to Jjukil@aol.com --Final notes: I have a question. Why didn't this come out sooner!? This was not too hard to produce, except for the Super Chain/Nailgun. Also, I was considering doing Herewep, which is--you guessed it--Heretic Weapons in Doom ][. It wouldn't be too hard, if I do what I did about the Nailgun (a bullet weapon that does the same thing) a little more often. Response, once again, dictates.