The Core! v. 3.0 This is my first completed Quake level. Mostly used to test and toy around with an editor (WorldCraft) it does employ teleporters and is configured for the different skill levels and deathmatches. It is not configured for capture the flag. Basic Description: The Core is a small "level" that comes in two cylindrical pieces: Outside and Inside. Finding the three ways inside (all by transporters) is a "secret." Outside breaks up into two pieces: bottom and top and Inside consists of: bottom, top, landings. Unique Features: This level employs a simple "two destination" setup for teleporters. Not all faces of a transporter support this and remembering which side of what teleporter will provide the short cut you want can be tricky. All teleporters have "default" actions. These "default" actions happen unless you start experimenting (hint: jumping...?) [Developer note: This feature is nothing more than overlaying teleport_triggers in different arrangements inside the visible border of the teleporter. Nothing tricky about that. Remember that narrow teleporter triggers may not "catch" before the player reaches the default teleporter action.] Miscellaneous: When Core is loaded it will dump two or monsters from the game. Because Quake's coordinates and WorldCraft's seem to be a bit off I decided it wouldn't be worth trying to find and fix these. If the "level" wasn't as narrow in places I don't think this would have happened. Don't worry though; there are more than enough monsters to go around. I did find that changing machines sometimes changed the number of items that would drop from the game. I don't know if this was a) really happening, b) due to damaged Quake binaries, or c) other. It all worked on my machine. :+) Of late, I have recompiled it with a leak proof outer cylinder and run extra LIGHT and full rVIS. I also added a key and level exit with is chained to my new, larger level called ThePit. Enjoy the level. I'll be building a few more and you should be able to find them at: http://lonestar.texas.net/~miko Updated: 1/12/98