March 1, 1997 ================================================================ Title : Ode to The Inmost Dens Filename : Inmost.bsp Author : J. Shaw Email Address : jshaw58927@aol.com (I swear it's temporary!) Description : Really it's only the first section of The Inmost Dens (Map 14 from Doom2), not converted but redesigned for Quake with many modifications. Deathmatch Only! For now. Additional Credits to : id of course for the Dooms and for Quake. Jonathan Mavor for Thred. Does anyone know who in particular designed the original Inmost Dens? Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * Single Player : There are a couple monsters but it's for DM. Cooperative : No Deathmatch : Yes. Quite. 16 starts. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred Known Bugs : None Flaws : A line where two brushes failed to embrace. Build Time : A few days. Texture Wad used : Quake101 Compile machine : P133 with 32 meg ram. QBSP Time : 1 min., 40 secs. Light Time : 314 secs. VIS (-level 4) Time : 249 secs. Brushes : 523 Entities : 146 Models : 8 * Other Info * I guess it's medium sized but it's good for 1 on 1 or 1 on 10. Works well with Reaper Bots except they sometimes get caught in the center room. *Copyright / Permissions * Do what thou Wilt with harm to none. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds.