NO MOVING PARTS - 29th November 1997 Neil McLachlan (aka radiOHead) ========================================= Title : No Moving Parts Filename : NOMOVE.BSP Author : Neil McLachlan Email Address : neilmcl@usa.net - please email me any feedback regarding this level - good or bad Description : Er... A level. For Quake. Additional Credits to : id software Ben Morris for WorldCraft. Ken Alverson for WQbsp. Antony Suter for rVis. Tim Wright for ArghLite Beta Testers : Me and Adam. And some unlucky reaperbots. ================================================================= This is my first level and is real basic. But it looks nice enough. It's best in GLQuake with r_wateralpha set to 0.3 and gl_polyblend off. At least I think so. r_speed numbers can get a bit high (still <500) - I haven't tested it on anything slower than a 166MMX w/3dfx, so if it's too slow on your system please let me know. I expect it will drag a lot on a 133 or less during rocket fights. In the water, there is a drain at one end of the trench that takes you to a rocket launcher. At the other end of the trench is a teleporter to the same place. The teleporter texture doesn't display - something to do with having a liquid texture inside a liquid. But the teleporter still works. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes (6 starts) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Tale of the Tape * Base : New level from scratch Editor(s) used : WorldCraft 1.5b, WQbsp 1.65, rVis, ArghLite 2.0 Known Bugs : Teleporter texture doesn't work underwater. Altogether may be a bit dark on non-GL systems. Build Time : Approx 1 month, 2-4 hours a day. Lots of learning time. Texture Wad used : Quake101.wad, Rogue.wad, Hipnotic.wad, Ikbase.wad, Zerstorer.wad. Compile machine : Pentium II 266mhz 64mb RAM Diamond Monster 3D 3dfx card WQBSP Time : 37 seconds Light (-extra) Time : 69 seconds rVIS (-level 4) Time : 540 seconds * Copyright / Permissions * (note that this legal gibberish was pinched from some-one else's text file whose name escapes me but anyway thanks) Copyright Notice: THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. This file (nomove.zip containing nomove.bsp, and nomove.txt), or any derivative works thereof, may not be sold or redistributed for profit in any way without express written permission of the author. This includes, but is not limited to, mass archival as on a cd-rom and inclusion in commercially published compilations (books and/or magazines). You are free to copy this file for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file, and (3) this copyright notice and the following disclaimer remain attached. Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the authors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage. Please respect my position as to not allowing distribution on a cd-rom of any and all type. Certain companies (Actura and Head Games) tend to 'net scrape' and then profit from the work of others without obtaining permission. Please note that my use of the handle 'radiOHead' is in no way an indication of any link between the author, Neil McLachlan, and the band, Radiohead. The band Radiohead is very cool. No doubt they feel the same way about me. Anyone who objects to my use of the name and has legal powers to do something about it can threaten me and I will cry. If anyone in Australia sees radiOHead playing on a server, please feel free to kill me.