TECH Minefields for TeamFortress ********************************************************************* YOU must have the latest TEAMFORTRESS version to play this map. Go get it at http://www.planetquake.com/teamfortress as well as tons of other sites. ********************************************************************* Mapname : TECH Minefields Filenames : 2mfield4.bsp taken.wav captured.wav Author : Daniel 'Dark Sabre' Whitten Contact Info : [LBD]Dark Sabre: 2870541 (UIN) (Email) empire@nildram.co.uk Thank You : Team Fortress Mapping, Recoiless and BioCyde in particular, the people on the KGB server who helped out with suggestions and Iikka KerEen for the IKbase.wad textures i used. Map description: Two forts, two minefields. The mines can be marked by lights by pushing the switches on the battlements and so on. ********************************************************************** Instructions: 1) Place 2mfield3.bsp in you Quake/fortress/maps folder. 2) Place taken.wav and captured.wav in your Quake/fortress/sound/speech folder ********************************************************************** FILE INFO: Editors used: Worldcraft, Quark, Mergewad GL-VIS: NO New sounds: YES New Models: NO New Textures: Loads. some from X-Men quake, mission packs 1 and 2, Quake II, the IKbase.wad, the vent and fan textures from spaz4 and a couple i put together myself. Deathmatch: NO CTF: NO Teamfortress: YES Alone: No monsters Compile Time: on a P200mmx with 64 megs of RAM Light (extra Sampling) 1611 Seconds Vis (full) 7681 seconds Known Errors: The ladder is a little fininky to climb up from the goo with occasionally you can get stuck in the enterance to the air vent Base: 2mfield3 Changes: Underground section, air vents, secret room (try to look for it instead of using noclip :) ) texture re-alignments, new textures. ********************************************************************* GAMEPLAY Basically the same as usual. But this time there are mines to watch out for. get too close and BOOM! In case you do step on a mine the usual procedure is to jump 50 meters in the air and scatter yourself over a large area, remember it well. You can mark the mines with in the dark fields with lights by pressing the buttons, the first button (marker) puts a limited light around the mines on your side. The flood buttom will completely light the field and show a little of the enemy field. The flag is held in a pipe in the bottom of the fort. just take it to the battlements on your side and capture it. You can make a hoice of what you gain when you cap the flag. As well as a full heal for your team and points you can also choose one of the powerups for ten seconds. Well, that's about it for 2mfields then, i might render a Water VISed version sometime though :)