This map made for TeamFortress Version 2.8 or higher! ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Title : Civilian Sawmill, Version 4.0 Author : J.C. Bengtson Online Handle : >V< SailorScout E-Mail Address : sailorscout@mindless.com Website : http://www.warzone.com/sailorscout Included Files : CIVSAW4 .BSP - The main data file CIVSAW4 .TXT - The file you're reading THEPOWER.WAV - This is heard when there's a capture SIREN .WAV - Touch the flag to hear this Other Files by Author : UAC_CNTR.WAD - My first level, for DOOM II WATRCITY.WAD - Massive Water City for Heretic DMENTRY .WAD - Cool modification of DOOM II's MAP01 JAWRAWx .BSP - Contributed work to the Jawraw maps SWENT .ENT - Sniprwar Entity upgrade R1ENT .ENT - Rock1 Entity upgrade ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Revision History : v4.0 - Totally redid the textures, tore out some more brushes, added in the light blocks, dimmed or removed many of the light sources, some small ENT changes in messages, fixed up the bridge, added a small red square so newbies can more easily tell where to cap the flag, changed the lava to slime, changed the "story" slightly, put in some ambience, shrunk and moved the supports holding the lights up. v3.0 - ReMIPPed the textures making them look a little better, spliced the brushes in the lava somewhat better, stripped the light entities from the final compile, as well as a few other minor entity and texture changes. v2.0 - Added the upper deck, redid the textures for the most part, added Megahealth, lava, fire, more spawn points for Civilians, and when a Red grabs the Blue flag, Blue gets some more ammo and cells. v1.3 - Reverted Quad/Penta times, changed to 3 HWGuys on the Blue team. Not good. v1.2 - Colored the textures near where you grab the flag and where you cap, shortened time of Quad and lengthened Penta. v1.1 - Minor ENT changes, better messages. v1.0 - Initial release. Installation : The .BSP file goes in fortress\maps The .WAV files go in fortress\sound\items Compile Machine : AOpen SuperTower Intel Pentium-200 MMX w/ 64 MB EDO RAM, 24x CD-ROM, 8 MB Matrox Millenium II with Diamond Monster 3D, Sound Blaster AWE 64 Value, 56K USRobotics Sportster ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º THE STORY SO FAR.. º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Darkness falls over the smelting plant as evening settles in. It has been several days since the milita's forces descended upon the quiet industrial town and took over the biggest chemical refinery in the States. Armed with heavy Assualt Cannons, they proceeded to rid all the townspeople of their money and armaments. They thought their victory was complete. They were wrong. As a member of the local factory workers union, you have convinced the rest of the opressed people to gather together all the spare weapons that were not confiscated, ranging from knives to hand axes. It may not be much, but reports say there are only 2 guards on patrol at any given time. Your goal is their flag. It is said to grant superstrength to those who can hold it long enough. As such, you must steal it away from them and make your capture sound. Beware, the militia have set an alarm on the flag so when it is taken it will be loud enough for all to hear.. Good luck! ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º PLAY INFORMATION º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Map # : CIVSAW4 Base : A UAC facility on Phobos. Oh, I mean, all new level from scratch! Build Time : About 15 hours; double the amount of time was spent on this release then all the previous ones combined. Programs used : qED v1.0 EntEd v2.05 Beta 5c ReMIPDLX v.092 ArghLite v1.0 QBsp v1.65 Vis-TS v1.65 May Not Run With... : Older versions of TeamFortress or without it! Known Bugs : If there were any bugs I knew and still released this, I would go to hell. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º LEVEL QUESTIONS º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Q. What is the point of this map? A. If you are Blue, it's just to kill as many Reds as possible and to prevent Red from being successful at capturing your flag. If you are Red, you are trying to get past the HWGuys and capture their flag at the capture point, a small red square opposite of the flag on ground level. Q. How do I get past those damn Heavy Weapons Guys? A. You can try and axe your way by and overwhelm them by sheer numbers as only 2 HWGuys are allowed, or you could wait until they run out of ammo, have somebody else distract them, knock them in the slime, etc. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º COPYRIGHT/PERMISSIONS º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Authors had better NOT use this level as a base to build additional levels, or else I'll do something very cruel and painful to you! I also would appreciate it if a similar idea was NOT implemented in another map, as it was mine. However I'm open to suggestions, so if you feel you can make any, just send them in! You MAY distribute this compilation, provided you include the original .ZIP file with no modifications and all other associated files. This is of course exempting a download from a QuakeWorld server, but nonetheless the files must remain unchanged. This map copyright, J.C. Bengtson, 1998 All mentioned trademarks are the property of their respective companies.