Funhouses for TeamFortress ********************************************************************* YOU must have the latest TEAMFORTRESS version to play this map. Go get it at http://www.planetquake.com/teamfortress as well as tons of other sites. ********************************************************************* Mapname : Funhouses Filenames : funhouse.bsp laugh2.wav b3.mdl Author : John Morse aka "Cattlebritches" Contact Info : ICQ UIN: 1763661, Email: johnmorse@earthlink.net realistik: 2018739 (UIN) real@tyler.net (Email) Thank You: I need (and want) to thank thank realistik from Clan SinTheTiK who has helped me out a whole bunch. He made the balloon model for me since I couldn't manage to do a thing with qME. He also fixed some "bad" textures for me too. And last but not least he listened to all my bitching and moaning about every single problem I encountered. Thank you realistik! Please do not send negative comments to realistik. He is an innocent bystander. Feel free to share good comments with him, I doubt he'll mind =] Map description: uhhhhh.... Funhouses. A lot of things that I would have liked to do were left out because I was afraid of pushing my luck with the Quake engine and Quake servers. Anyway, it is 2fort like but with neat things here and there... Look below for a better description. ********************************************************************** Instructions: 1) Place funhouse.bsp in you Quake/fortress/maps folder. 2) Place laugh2.wav in your Quake/fortress/sound/misc folder. If one doesn't exist then go ahead and make one. 3) Place b3.mdl in your Quake/fortress/progs folder. ********************************************************************** FILE INFO: Editors used: Worldcraft, Ented GL-VIS: NO (see below) New sounds: YES New Models: YES New Textures: hmmmm, I have used a lot of textures I haven't seen before but they are mostly downloaded from here and there... Deathmatch: NOPE CTF: NOPE Teamfortress: WOOHOO! Alone: sure if you want to walk around I guess (no monsters).... Compile Time: 10 minutes on a P166/40MB RAM Known Errors: none (yet?) ********************************************************************* GAMEPLAY Funhouses is a capture the flag, or in this case balloons, map. The basic layout of the bases is similar to 2forts but there are plenty of things here and there that will add a sense of being different. There are tricks and traps here and there. Some are potentially deadly and some are just to be goofy. The enemy balloons are in the enemy basement in a small house of glass (also called a house of mirrors). AS a BONUS for those of you who actually read this readme I will say that when you grab the enemy's balloons there is a teleporter right beyond them. Just take an extra step and you will enter it. It only takes you to the next room but if there was an enemy demoman with a pipebomb trap, just waiting for you (with a smirk on his face) it could come in handy =] Most rooms or different themed areas are separated by a wall of water. This serves two purposes 1) it cut down on total poly count which SHOULD help cut down on lag and SHOULD eliminate any gray areas from appearing. 2) It also makes it kinda wacky because you never know what/who is waiting on the other side. This map is NOT VISed for GL transparent water. These 2 reasons are why I didn't GL-VIS. Plus a GL player would have a huge advantage over a nonGL player (or maybe there would be so much lag that a GL player couldn't even play... who knows?) The enemy balloons are captured behind the clown hat on your funhouse roof. The resupply packs are in open rooms! I repeat! The resupply packs are in open room! This will be very evident once you play this map. HOWEVER, the resupplies do NOT refill enemies. It does however make it difficult to just sit in there. This is NOT meant for an open invitation to respawn camp which is a lowly form of gameplay. BUT if a teammate is about to grab the balloons it would seem beneficial to keep people busy with something else while they ran like hell no wouldn't it? Let's try to show some self-control everyone... Resupply packs resupply you FULLY every 1 second so it shouldn't be necessary to sit on one pack for any length of time. I had to cut myself short at 250 entities (I think that is a lot...) but I would have liked to have done so much more! There are trains, elevators, platforms, fake walls, wind tunnels, slippery floors, and all kinds of other stuff. Rooms are pretty big since I was met with some resistance in my 1st map making experiment of small confined areas... OK! Let's PLAY!