Armor Types 
     
       There are four main types of hard armor: Jacket, Combat, Body and Shard. The math that's calculated using Armor Type and Armor Points is discussed below. 
      Armor Shard 
      Jacket Armor 
      Combat Armor 
      Body Armor 
      Armor Protection Calculation 
       


    Armor Shard 
       
          Armor Points Per Shard 
          Maximum Armor Points
                                                  2
      Unlimited
         The Armor Shard is a special plate that adds 2 points of armor to your existing suit.  If you collect an Armor Shard when you are not equipped with a full suit, the Shard's protective effect will be equavalent to Jacket Armor. 
       
       
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    Jacket Armor 
       
      Armor Points Per Suit 
      Maximum Armor Points 
      Standard Protection Coefficient 
      Energy Weapon Protection Coefficient 
      Armor Points Passed to Combat Armor
                          25
      50
      .30
      .00
      .30
         The Jacket armor is the weakest of the physical armor suits.  It provides a weak 30% protection from standard weapons and zero protection from energy weapons (Blaster, Hyperblaster, BFG10k). 

        Collecting Jacket armor can only bring you to a maximum of 50 Armor Points. 

         When Combat armor is collected, only 30% of your previous Jacket Armor points will be passed onto the Combat Armor total.  If Body Armor is collected only 18% (30% of 60%) of your previous Jacket Armor points will be passed onto the Combat Armor total. 

         Although Jacket Armor affords the least amount of physical protection, the armor also sustains the least amount of Armor Point damage of all armor types. 
       

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    Combat Armor 
       
      Armor Points Per Suit 
      Maximum Armor Points 
      Standard Protection Coefficient 
      Energy Weapon Protection Coefficient 
      Armor Points Passed to Body Armor
                          50
      100
      .60
      .30
      .60
         Combat Armor is the medium protective suit.  It provides a strong 60% protection from normal weapons and 30% protection from energy weapons. 

         Combat Armor can be collected to a maximum of 100 Armor Points. 

         If Body Armor is collected, 60% of your previous Combat Armor total will be passed onto the Body Armor total.  Combat Armor can be collected to provide small upgrades to Body Armor up to 200 Armor Points. 

         Combat Armor is a good all around suit of armor providing energy weapon protection and diminishing relatively slowly. 

       
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    Body Armor 
       
      Armor Points Per Suit 
      Maximum Armor Points 
      Standard Protection Coefficient 
      Energy Weapon Protection Coefficient
                          100
      200
      .80
      .60
         Body Armor is the strongest of all physical armor suits.  It provides up to 80% protection from standard attacks and 60% protection from energy weapons. 

         Body Armor can also be collected to a maximum of 200 Armor Points. 

         Although Body Armor is the most protective suit, it is diminished the fastest while sustaining damage. 
       
       
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    Armor Protection Calculation 
        Any damage received is multiplied by a modifier depending on what sort of armor you're equipped with.  This modifier are the "Protection Coefficients" listed above. 

         After the multiply, the resultant number is how much damage the armor saved you from taking.  That number is also subtracted from whatever armor value you have remaining. 

         The difference between total damage delivered and the damage the armor absorbed is then subtracted from your health total. 

         If in the process of absorbing damage you run out of armor, left over damage points will be carried over to your health. 

         So, if you were wearing Combat Armor and were attacked with a Railgun for 100 points of damage and you currently had 50 Combat Armor and 100 health here's what would happen.  The 100 points of damage would be multiplied by .60 resulting in 60 for armor and 40 for health.  Since you've only got 50 armor, all of your armor would be destroyed and the ten left over points would be added to your health damage.  You would end up taking 50 points of health damage and would have no armor left. 
       
       
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