KENNY from south park Model and animation by RIM :-) ___________________________ Kenny 1.2 OK and know for the update. ___________________________ SKINS: 1 kenny 2 ctf blue 3 ctf red 4 micro 5 Pinkeye All are new though the pinkeye needs work. I had a problem putting the stitches on his head do to mapping. Kenny was my first pmp. I plan on making Chef's skin's and mapping a hell of a lot better then kenny's. last thing on the maps i have included a psd file (photoshop file) of kenny's mapping and skin. i plan to do this for all my PMP's in the future. i figure it would be a lot easier for other's to make skins for kenny. __________________________ SOUNDS: OK for the sounds I first have to say thanks to KlowN for sending me a bunch of really cool kenny sounds,I didn't take much time in making sound and had the worst time trying to get them. well I have gone through and to the best of my abilities and my computer cleaned them up, its a real pain to remove the background music form dialog. Any way there a hell of a lot better. THANKS "KlowN" __________________________ NEWS: Ok well that's it, well ok last thing, by popular demand i will make the Tick "spoon". any way. after i do chef and finish this mod ect. ill do the tick. I gess no one likes the Mad Hatter!!! __________________________ Kenny 1.0 Well yes there already a kenny out, but i just had to do my own. Making a player model was a pain,its not as easy as easy to animate a player who is disproportionate to the average human model. Doing a human is extremely easy in comparison to. it took me a week to do this, about two days of animation then the rest converting him and mapping. I am kind a still working on him but, for know he's finished. I plan on making more Player models. but for now need to get a job. Any one need an animator?? Anyway the next player model Im planning on is a full Skeleton, The Made Hater, Terminator and the TICK. don't know witch one ill do as of yet, It'll be a lot more easy er now that I know what I'm doing. I any one has a suggestion on my next model please feel free to E-mail me. E-Mail: esherman@pop.gate.net Instalation: ________________________ Simply unzip all the files to what ever drive Quake2 is in Example: ( \quake2\baseq2\players\kenny_rim ) Note: Mak shur that there an no other files just Directorys in the ( quake2\baseq2\players ) directory, if there is your new players will not load up when you run Quake2 Statistics: ________________________ Creator: RIM Programs: Softimage3.7, 3DSMAX2( Charictor Studio sucks) didn't use, and the Quake Model Editor for Converting the animation to MD2 format. Skinnig: Photoshop and Quake Model Editor for the Maping P.S. Quake treats some colors in it pallet almost as light, this dos not show up in any of the 3d paint programs that are out, and the rendering in these programs dos not reflet the final output seen in Quake2. ________________________ Tris.md2: Vertices: 485 Polygons: 760 Skin: 352x250 _________________________ THANKS ;-P