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Player's Guide | |
Players should familiarize themselves with the extended command set available on the server. All commands are entered as IMPULSEs; however, for your convenience, most commands are automatically aliased to easily-remembered mnemonics upon login to the server.
General Help/Status help-server Provides information about current server settings and loaded server modules. help-exit Provides an explanation of the Exitrules module (if in use), and the current ruleset for the level. help-team Provides information on current teamplay settings. show-c Display GPL warranty. show-w Display GPL copyleft. Remote Administration help-admin Provides a menu of administrator functions and their respective impulse commands. admin-revoke Remove administration privileges from self. @ Prefix for administration commands. yes Answer 'yes' to prompt. no Answer 'no' to prompt. Commands in italics are not aliased and must be prefixed by sending an '@', i.e. '@;IMPULSE <n>'. I_ADMIN2_COOPT Toggle coopeative mode. I_ADMIN2_DMT Page through deathmatch modes. I_ADMIN2_TEAMT Page through teamplay modes. I_ADMIN2_REG Toggle 'registered' variable. I_ADMIN2_SAMELEVEL Toggle 'samelevel' variable. I_ADMIN2_NOEXIT Page thorugh noexit modes. I_ADMIN2_FRAGL Set fraglimit (IMPULSE 255 = 0). I_ADMIN2_TIMEL Set timelimit (IMPULSE 255 = 0). I_ADMIN2_PAUSE Toggle 'pausable' variable. I_ADMIN2_TEAMC Reassign players to user-specified teams. I_ADMIN2_FRICU Increase 'friction' by 0.5 units. I_ADMIN2_FRICD Decrease 'friction' by 0.5 units. I_ADMIN2_GRAVU Increase 'gravity' by 100 units. I_ADMIN2_GRAVD Decrease 'gravity' by 100 units. I_ADMIN2_RESTART Restart level. I_ADMIN2_JUMP Jump to nextlevel. I_ADMIN2_START Jump to 'start' level. I_ADMIN2_DM1 Jump to 'dm1' level. I_ADMIN2_DM2 Jump to 'dm2' level. I_ADMIN2_DM3 Jump to 'dm3' level. I_ADMIN2_DM4 Jump to 'dm4' level. I_ADMIN2_DM5 Jump to 'dm5' level. I_ADMIN2_DM6 Jump to 'dm6' level. I_ADMIN2_SKICK Start player kick selection process. I_ADMIN2_KILLSERVER Kill the server by sending 'quit' command.
AirFist help-fist Provides information on the AirFist module. fist Switch directly to the AirFist.
Capture the Flag help-ctf Provides information about basic Capture the Flag rules and options. flag-show Provides information on the current disposition of the flags. statusbar Toggles the CTF status bar on and off. toss-flag Drop the currently carried flag. NOTE: Disabled by default.
Chasecam help-cam Provides help on the chasecam. cam Toggle the chasecam on and off. Chasecam is automatically disabled while in water or observer mode. cam-in Move the camera closer to the player. cam-out Move the camera away from the player. cam-up Raise the camera perspective. cam-down Lower the camera perspective.
Crosshair help-xhair Provides help on the crosshair module. xhair Toggles the crosshair on and off.
CTF Bot NOTE: Bot commands are available only to an admin. help-bot Provides a menu of bot functions and their respective impulse commands. bot Prefix for bot commands. Commands in italics are not aliased and must be prefixed by sending a 'bot', i.e. 'bot;impulse <n>'. I_BOT2__DCPU Decrease bot CPU usage. I_BOT2_ICPU Increase bot CPU usage. I_BOT2_DBP Decrease simulated bot ping. I_BOT2_IBP Increase simulated bot ping. I_BOT2_REPORTIN Order all bots to report in their status. I_BOT2_OATTACK Order more bots on team to attack. I_BOT2_ODEFEND Order more bots on team to defend. I_BOT2_OESCORT Order nearest team bot to escort self. I_BOT2_OCAMPING Order nearest team bot to camp. I_BOT2_ODROP Order nearest team bot to drop items. I_BOT2_OROAM Order more bots on team to roam. I_BOT2_OCOMEHERE Order bots to come here. I_BOT2_DEBUGTOGGLE Page through bot debug levels. I_BOT2_ADDRED Add a red bot. NOTE: Disabled if auto-even teams is set. I_BOT2_ADDBLUE Add a blue bot. NOTE: Disabled if auto-even teams is set. I_BOT2_REMOVERED Remove a red bot. NOTE: Disabled if auto-even teams is set. I_BOT2_REMOVEBLUE Remove a blue bot. NOTE: Disabled if auto-even teams is set. I_BOT2_PRINTEBSP Print entity BSP list. I_BOT2_PRINTITEM Print item list. I_BOT2_SPAWNWAYPOINT Spawn a waypoint. I_BOT2_STARTNEWGPATH Start new general path. I_BOT2_REMOVEWAYPOINT Remove closest waypoint.
Drop Items toss-ammo Throws a backpack containing some ammo (<= 20 rounds) for the currently selected weapon. toss-weapon Throws the currently selected weapon.
Grappling Hook help-grapple Provides information on the Hook module. grapple Switch directly to the grappling hook. A further explanation of the grappling hook and a treatise on the strategy of using it is available.
Extended Ranking help-rank Provides information on how to read the extended ranking information, as well as how the rank is calculated. rank Provides extended ranking information.
MultiSkin help-skin Provides help with the MultiSkin module. skin-next Switches to the next skin. skin-prev Switches to the previous skin. skin-show Shows the current skin in use. NOTE: Players have to use proper player and player-head model files containing the actual skins to be displayed (skins are handled by the client).
Previous Weapon impulse 69 Switches to the previous weapon selected, if valid.
Observer help-observer Provides information on the Observer module. observer-noclip Toggles clipping on and off while an observer. observer-toggle Toggles on and off respawning as an observer when observer mode is enabled. <attack> Switch to next observer viewpoint while an observer. <jump> Respawn as a normal player while an observer.
Runes help-runes Provides information on the Runes module. runes-show Display the Runes' possessors. toss-rune Drop the currently carried Rune. NOTE: Disabled by default. A further explanation of the runes is available.
id Software - Quake impulse 9 CheatCommand() NOTE: Disabled in coop and deathmatch. impulse 11 ServerflagsCommand() NOTE: Disabled in coop and deathmatch. impulse 255 QuadCheat() NOTE: Disabled in coop and deathmatch.
Hipnotic - Mission Pak No. 1 (Scourge of Armagon) impulse 200 WetsuitCheat() NOTE: Disabled in coop and deathmatch. impulse 201 EmpathyShieldsCheat() NOTE: Disabled in coop and deathmatch. impulse 202 DumpEntities() NOTE: Disabled in coop and deathmatch. impulse 203 DumpLiveEntities() NOTE: Disabled in coop and deathmatch. impulse 205 Genocide. NOTE: Disabled in coop and deathmatch. impulse 206 ToggleDump() NOTE: Disabled in coop and deathmatch.
Rogue - Mission Pak No. 2 (Dissolution of Eternity) impulse 60 Switch directly to the Lava Nailgun. impulse 61 Switch directly to the Lava Super Nailgun. impulse 62 Switch directly to the Multi-grenade Launcher. impulse 63 Switch directly to the Multi-rocket Launcher. impulse 64 Switch directly to the Plasma Gun.
Rules
Capture the flag offers an exciting variation on team play. It gives meaning to base defense along with offensive positioning and strikes.
The basic premise is: attack the enemy base, grab their flag, then take it back to your base. In this variation, you must touch your base flag while carrying the enemy flag in order to score.
Map modifications have to be performed in order to enable Capture the Flag play on a map.
The rules are as follows:
- Two sections of the map are designated as base encampments: Red base and Blue base.
- When you join the game (or enter the level) you are assigned to a team. Depending on the configuration of the server, you may change teams; if you are allowed to change, you will lose your frag count when changing. You are spawned at your team's base. If you die, you are not spawned at the base, but at one of the deathmatch start spots. This way, you don't kill a guy defending his the flag at the enemy base and then have him respawn immediately there.
- The flags are based on the key models (or custom flags). If you pick up the enemy flag, you must touch your flag in order to win. Note that if you get back to the base, your flag might not be there if the other team has it! Get the rest of your team to go get their flag back! The player who touches his base flag when carrying the other team's gets 15 frags, and everyone on his team gets 10 frags. Also, when you get a flag, you have that nice glow around you (such as when you get the quad damage). If you kill an opposing team player who has your flag, he drops it. If you touch your flag, it will teleport back to your base.
- Since everyone starts at their base after level change, or joining the game, the team will have to work out who is going to go and try to get the enemy flag (offensive strike), and who will stay to defend. Yes, this is camping, but it's camping with a cause! Remember, you can send a communication to only your teammates by using messagemode2. Put this in your ID1\AUTOEXEC.CFG file:
When you hit 'r', you will get the usual talk prompt, except your message will only go to your teammates. Remember, you can also send a message directly to a single player by using the 'tell <playername> <message>'. (Which may or may not work, depending on the version of the client/server Quake engine.)bind y "messagemode2"
The command 'flag-show' gives information on the current disposition of the team flags.
Maps
In Capture the Flag mode, the stock id Software levels have been modified with flag support, which may be played with or without custom model support. The Capture the Flag 4.1 custom client PAKs add sixteen new levels
Scoring
The following scoring model is used for Capture the Flag:
- Capturing the flag: 15
- Team bonus for capturing the flag: 10
- Recover team flag: 1
- Capture enemy flag: 0
- Frag the enemy flag carrier: 2
- Frag someone who has recently hurt your flag carrier: 2
- Frag someone while either you or your target are near your flag: 1
- Frag someone while either you or your target are near your flag carrier: 1
- Return a flag that causes a capture to happen almost immediately: 1
- Frag a flag carrier if a capture happens almost immediately: 2
SZ_GetSpace
Occasionally, you may note SZ_GetSpace: Overflow showing up in the server console logs. Because QkrMods pushes a decent amount of aliased commands to the client console, clients with inflated *.rc files may experience problems. It is recommended that QkrMods clients be started with the -zone 1024 command-line parameter to allocate more memory to the zone buffer. Since this parameter is in bytes, it should not have a significant impact on client memory usage.
Unnconnected
A player showing as "Unconnected" can be a result of one of serveral problems: an unset player name, a client attempting to connect to a server which requires custom .PAK files, or a TCP/IP routing problem.
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