================================================================ Title : CCTDM1 Filename : CCTDM1.ZIP Author(s) : Overlord.UK Email Address : pwebb@clara.net Homepage : http://welcome.to/claranet.thrash/ (http://www.pwebb.clara.net/thrash) Description : The first map custom made for the ClaraNET Customers Quakeworld Thrash, a UK Quakeworld based league. Released : 27th May 1999 Additional Credits to : Ben Morris for the superb Worldcraft editor, (brilliant for newbies :) All the members of the CCT for their continued support The ClaraNET Admin, without whom this would not be possible ================================================================ * Play Information * Level Name : Base Desires... by Overlord.UK Single Player : Giggle Cooperative 1-32 Player : Could get a bit boring with no monsters Deathmatch 2-32 Player : Designed for 8+ players. Difficulty Settings : It does what it says on the box Designation : Designed for Free For All play, it may prove to be suitable for teamplay but that's not what I made it for and I haven't tried it yet so have no idea :) New Graphics : Yes, mainly texture alterations to create custom wall insignias and SpawnPads. .map Included : No, but the .MAP and Worldcraft .RMF files are available on request if you supply a reason :) Software needed to play : Duh, Quake, software or GL version. (ctf, normal quake etc.) Comments : This is my first map, so is not likely to be the best map you have ever seen, but I think it's not a bad effort overall. There's a mixture of different styles used, which was mainly due to the fact that I tried to add a little 'character' to it. The Base style is particularly dominant in the main RL section (which you may notice leans strongly towards DM3) and the one that I intially set out to use, but as it was my first map I expanded out a little and included the DM2 style and also an outside area. There is a definete trend at the moment towards creating faceless maps that are trying to look too like Quake2 creations, ending up as impressive architectural creations but boring as hell to look at and confusing to learn your way around, something which negates the entire point to me. This map is pure Classic Quake thru and thru with clearly defined areas (imho). This map is designed for the CCT FFA league, so is reasonably large to accomadate as many players as possible in reasonable comfort. Feel free to drop me a line and let me know what you think, particularly seeing as it's my first ever level :) * Construction * Base : Brand new level design. Build Time : On and off over the course of some 2 months. At least 30 hours, but that includes at least 2 false starts leading to starting from scratch again because of getting to grips with the concept of creating Quake levels. Times & stats :System Used : Celeron266 @ 400MHz Qbsp : Of Course Vis (-level 4) : 823 Seconds Light (-extra) : Would be hard to see without it Brushes : Some in there somewhere. entities : Almost Definetely. miptex : Wasn't he a muppet or something ? Texture WAD used: Quake standard Hipnotic Rogue Various anonymous collections Q3Test (by Paroxysm). Editor(s) used : Worldcraft 1.6 Known Bugs : Nothing major, not checked for software mode grey outs at time of release tho. You may notice the GL warterwarping underneath the outside area bridge is quite bad, but that's more a GLQuake problem than anything else. e-mail if you find any. * Legal Stuff * -------------------------- There's nothing I can put here that will affect what you do with it so do what you want with it basically :) I would be interested in knowing where it's travelling thru tho so if you like it drop me a line and tell me where you got it from. If you want to put it on a CD for commercial use contact me first.