================================================================ Title : The Burning Darkness BSP Name : DaMaul4.BSP Author : John "DaMaul" McCann Email Address : damaul@postmaster.co.uk Home Page : http://www.replicant.demon.co.uk/quake.htm Misc. Author Info : A ripe young man of a tender 18 years. Enjoys 3d games to a great degree, and is especially aroused by the mapping thereof. Has recently eaten a pizza and is henceforth in a bizarre mood. Description : This is a very small 1 on 1 map based on the final section of my previous map (DaMaul3, obviously). It consists of a big tower in the middle of a big black void. Additional Thanks to : All the UKPAK mappers, for being cool people. Peej, for his fixent tool, which made all my childhood dreams come true. All the usuals eg id software & Ben Morris Chicago Town Pizza, for a lovely buy-one-get-one-free pizza offer. Pingu, who's map "daydream" originally made me want to make a very small 1 on 1 map. Aardappel, for his texture theft skillz Other Work by Author : July 98 - (Q1dm) DaMaul1 - Oblivion September 99 - (Q1dm) DaMaul2 - Reign in Blood January 99 - (Q1dm) UKPak3 - The Stagnant Base February 99 - (Q1sp) DaMaul3 - Suicide Nation February 99 - (Q1dm) DaMaul4 - The Burning Darkness ================================================================ * Play Information * Game : Quake Single Player : No Cooperative Play : No Deathmatch Play : Yes, designed for 1 on 1. Could maybe seat 4 player ffa Difficulty Settings : No * MAP Information * New Textures : This uses the original quake textures + some from rogue & hip. Transparent VIS : No. I dont think there's any water. Average r_speeds : 500 Maximum r_speeds : 900 (I see this as a very serious problem, which is not down to my poor level design, but by the fact that the quake engine grinds down the big black exterior walls into hundreds of little ones (use r_drawflat 1 in software to see what I mean). The level "hipdm1" in the hipnotic pack does not suffer from this for some reason, instead the big exterior walls being treated as one large polygon. Does anyone know how to do this? If you do, please tell me how and I'll make a new version.) * Construction * Base : New level from scratch. Although I based the architecture on ideas from "DaMaul3". Construction Time : This was finished completely in under 4 hours, including testing and compiling. Which is definitely my world record. Build Time : Not much time at all, I didnt whip out my timer. Editor used : Worldcraft 1.6 Qutilities : QBSP, IkLite, Vis Other utilities : FixEnt Known Bugs : The black exterior walls look green in GL, and cause high r_speeds. If I find out how to fix these, rest assured I will. ================================================================ * Copyright / Permissions * All textures in this level remain property of their respective owners. You may NOT use this level as a base to build additional levels without explicit permission of the author. You MAY distribute this BSP in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include this file intact in the original archive, and send me a free copy (if it's a CD :) Thanks. * Where to get this level * http://www.replicant.demon.co.uk/files/DaMaul4.bsp ftp://ftp.cdrom.com/pub/idgames2/levels/deathmatch/..../DaMaul4.zip http://sunsite.doc.ic.ac.uk/packages/idgames2/levels/deathmatch/...../DaMaul4.zip