================================================================ Title : Museum: fossil exhibit Author : Randall (blindtypist) Date : April 2001 Filename : dmmuseum.zip File contents : dmmuseum.bsp : dmmuseum.txt Email Address : blindtypist@yahoo.com Home Page : Description : Quake Deathmatch ================================================================ Play Information Single Player : No Deathmatch : Yes Recommended No. Bots : 2-4 Comments : Runs fine on Casio e-125 (@150 mHz) in landscape mode. ================================================================= Installation instructions Ensure you have the REGISTERED version of Quake on your device. Modified files and custom maps will NOT run without the registered version of Quake. Put "dmmuseum.bsp" in your "\quake\id1\maps\" folder (create the directory structure if necessary). KNOWN Problems: bots seem to be afraid of heights, so they won't make the leap to the rooftop to get the Rocket and Grenade launchers. Spawnpoints are placed on both roooftops to "help" them get the big guns. This is a cheesy fix, I know, but they tend to whomp on me anyway. ================================================================= Construction Editor : Worldcraft 1.6 Graphics apps : Wally 1.53 and Paintshop Pro 6.0 New Sounds : No New Textures : 100% Build Time : a while Special thanks : Dan East for porting Quake to PPC : Fcorp for feedback =================================================================== Boring History and More Ramblings Originally, I started "dmmuseum.bsp" a couple years ago as a SinglePlayer/Deathmatch map for Sin. I never finished it. The floorplan was taken from the Museum of Natural History in New York City and contained four floors. It featured SinglePlayer and Deathmatch modes and was about 90% completed before I suddenly lost interest. It still resides [unfinished] on my hard drive... waiting. This map represents a combination of the first and fourth floors, and is stripped of all detail and effects. I had to restart from scratch, since the original map had r_speeds ranging at 500 polys- far too high for PocketQuake. Now, the map bares no resemblence to the original; even the original floorplan is non-evident. Textures were thrown out in order to reduce file size, and dmmuseum.bsp still weighs in at a hefty 600K+. It seemed EVERYTHING had to be sacrificed in order to squeeze the tiniest increment of performance on the PocketPC. Despite all this, I am happy with the outcome. =================================================================== randall blindtypist@yahoo.com *hosted at http://quake.pocketmatrix.com