}---------->(((º>----------< Electric Fish >----------<º)))<----------{ Date: 20th of May, 1999 Title: Maelstrom Filename: efdm11.bsp Game: Quake 1 Author: Mr Fribbles (Van Ricketts) Email: fribbles@planetquake.com ICQ: 1952617 Home Page: http://www.planetquake.com/frib/ }---------->(((º>----------< About The Map >----------<º)))<----------{ 4-storey orange thing at night, or in space, whichever you prefer. It's obvious that I need to hire a new cleaning dude or dudette though, given that the last incompetent sod left the floor in a frightful state. Mud all over the joint, how hard is it to use a goddamn high pressure hose? Fired his ass on the spot when I saw that, you betcha. 1on1, FFA 3-6. Designed primarily for the FFA though, with dm3 rules and powerups on. 4 players seems to be the magic number; with less people the map doesn't quite live up to it's name. Hope you enjoy it! p.s if anyone wants to use the textures I whipped up for this map, go for it; I'll even provide a .wad file if requested. I think they're good looking and surprisingly versatile, so I'd like to see them put to good use. Given that they're merely crude hack jobs on existing textures, I can't exactly claim ownership of them, so you don't even need to give me credit if you're in a stingy mood. However I did spend quite a few hours editing them, a lot of the time pixel-by-pixel, so I'd like a little recognition for that if it's not too much trouble. :) }----------->(((º>------------< Credits >------------<º)))<-----------{ ¤ David Jewsbury for Stoneless ¤ Headshot - inspiration & textures ¤ Junior, for the 'broken light' concept from jrdm2 ¤ Bal, for the 'personalised clip texture' idea :P ¤ id for Quake & the Q2 textures ¤ Argh for ArghLite }---------->(((º>---------< Play Information >---------<º)))<---------{ Requirements: quake 1.01 or higher Single player: blasphemy! Cooperative: no Deathmatch: 2-6 players... 8 dm starts. Difficulty Settings: no New sounds: no New Graphics: custom textures }---------->(((º>----------< Construction >----------<º)))<-----------{ Base: new map from scratch Editor: Stoneless (v 1.01) Other Utils: ArghLite 2.0 by Tim Wright Textures used: mostly stuff from Q2, some I've modified (including one which is based on head_mt7 by Headshot), Also Peej's peej_mt3. Build time: 1 week Compile machine: p120 32mb Compile time: qbsp: 4.17 light: 9.50 vis: 6.21 }--------->(((º>----------< My Quake Levels >----------<º)))<---------{ Electric Fish Deathmatch One Electric Fish Deathmatch Two Electric Fish Deathmatch Three Electric Fish Deathmatch Four Efdm5 - Vortex Efdm6 - Gunmetal Efdm7 - Biohazard Efdm8 - Cryptosporidium Efdm9 - Tangerine Dream Efdm10 - WhiteChocolateSpaceEgg Efdm11 - Maelstrom Fribdev1 - Powder Keg Fribweb1 - Webby's World Special Edition Mrftig01 - Frib and Tigger-oN's arena (rocket arena) All available from http://www.planetquake.com/frib/ plus ftp.cdrom.com and its plethora of mirror sites }--------->(((º>----------< Copyright Stuff >----------<º)))<---------{ Authors may not use this level as a base to build additional levels. You may NOT decompile the level into a .map file for any reason whatsoever. You may modify the .bsp (adding bot route files, gl-vis it, replacing textures, whatever) for you OWN PERSONAL USE only; do not distribute any modified versions of this level. You are not allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money, without my explicit permission. You MAY distribute this BSP through any electronic network, provided you include this text file and leave the archive intact. Basically, please don't fuck with the map, and don't fuck ME around. I put a lot of time and effort into creating these levels, for free; all I ask for in return is a little respect and common courtesy.