}---------->(((º>----------< Electric Fish >----------<º)))<----------{ Date: 27th of September, 2000 Title: Double Vision Filename: efdm13.bsp Game: Quake 1 Author: Mr Fribbles (Van Ricketts) Email: fribbles@planetquake.com ICQ: 1952617 Web: http://www.planetquake.com/frib/ }---------->(((º>----------< About The Map >----------<º)))<----------{ This map has been a long time coming, not because its particularly good, but because of the circumstances surrounding its development and release. Originally this map was intended to be released as a double header along with Headshot's brilliant 'Dead Bodies Everywhere' (which was released when, late 98?). Obviously I didn't end up finishing it in time though. Its origins explain both the name and the general style & texturing. Fast forward to may 2000, when for some reason I decided to dig out the half-finished DV map and finish it off. I ditched the crap bits and kept the good stuff (meaning 75% of it was deleted), and then slapped down the rest of the map. Despite the fact that it was 95% completed though, it didn't get polished off and released... I was planning to release this map with a few other people in another joint release kind of deal, however this time around, the other parties involved were unfortunately unable to finish their contributions, due to work commitments. Eventually I found the time to sit down and finish the map, so here it is, more than two years after the first brush was created. Extensive item placement tweaking with ZzJohnzZ helped a lot, and I've been able to playtest this map a fair bit more than most others, so I know its quite a solid, fun map. I hope someone out there enjoys it. }----------->(((º>------------< Credits >------------<º)))<-----------{ ¤ David Jewsbury for Stoneless, still the best Quake editor ¤ SleepwalkR and Headshot, thanks for the beta testing & support ¤ Vondur - feedback ¤ Shambler - general ownage ¤ PlanetQuake & staff, for hosting & pimpage ¤ HUGE thanks go out to ZzJohnzZ, for patiently providing lots of valuable input & playtesting regarding item placement! He definitely helped me make this a better map ¤ Daz, Jozza, Vert, BD, Airconditioning, Webby, Jac, Adder, Trinity, and surely a few others I've forgotten - playtesting ¤ Anyone still playing new Quake maps ¤ Anyone I've forgotten.. and I know I have... blaaaaaargh }---------->(((º>---------< Play Information >---------<º)))<---------{ Requirements: quake 1.01 or higher Single player: no Cooperative: no Deathmatch: 3-8 FFA, that's what its for 2on2, plenty of room/resources 1on1, decent as long as you don't expect to be able to fully control the map Difficulty Settings: no New sounds: no New Graphics: custom textures }---------->(((º>----------< Construction >----------<º)))<-----------{ Base: new map from scratch Editor: Stoneless (v 1.01) Other Utils: TexMex, Remipdlx, PSP 3.5 Textures used: Stuff from the Xatrix Q2 pak 'The Reckoning' Some from Q2 A few by Headshot Some I've made or modified Red sky by Tigger-oN Build time: Don't ask Compile machine: celeron 400 96mb Compile time: about 3 minutes? }--------->(((º>----------< My Quake Levels >----------<º)))<---------{ Electric Fish Deathmatch One Electric Fish Deathmatch Two Electric Fish Deathmatch Three Electric Fish Deathmatch Four Efdm5 - Vortex Efdm6 - Gunmetal Efdm7 - Biohazard Efdm8 - Cryptosporidium Efdm9 - Tangerine Dream Efdm10 - WhiteChocolateSpaceEgg Efdm11 - Maelstrom Efdm12 - Death by the Dozen Efdm13 - Double Vision Pkeg1 - Powder Keg (rebuild) Fribdev1 - Powder Keg (with De Venator) Fribweb1 - Webby's World Special Edition Mrftig01 - Frib and Tigger-oN's arena (rocket arena) All available from http://www.planetquake.com/frib/ plus ftp.cdrom.com and mirror sites }--------->(((º>----------< Copyright Stuff >----------<º)))<---------{ Authors may not use this level as a base to build additional levels. You may NOT decompile the level into a .map file for any reason whatsoever. You may modify the .bsp (adding bot route files, gl-vis it, replacing textures, whatever) for you OWN PERSONAL USE only; do not distribute any modified versions of this level. You are not allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money, without my explicit permission. You MAY distribute this BSP through any electronic network, provided you include this text file and leave the archive intact. Basically, please don't fuck with the map, and don't fuck ME around. I put a lot of time and effort into creating these levels, for free; all I ask for in return is a little respect and common courtesy.