10/09/1999 ================================================================ Title : Gloomworld 99 Filename : gw99.bsp Author : Olivier Desmet handle : odd Email Address : odd@planetquake.com URL : http://www.planetquake.com/odd Description : quake 1 dm map for 2-6 players. This is a reworking of Eugenius' excellent Gloomworld map which came out in 1998. The original is considered an absolutely brilliant map by many, myself included. it however was plagued by some small problems which prevented it from reaching it's full potential. Eugenius was kind enough to allow me to build a new version of it which fix these small issues. thanks! Changes made : BRUSHWORK and TEXTURING * re-built map * re-textured map * fixed some small cosmetic issues * removed 1 "window" texture in main atrium * fixed various "trims" * elevated weapons "location" brushes * removed 1 wall : LIGHTING * re-did lighting which previously was not sourced and extremely bright. * sourced all lights - "windows" textures all emit a strong light source * provided "realistic" lighting using arghlite - its bright where it should be and dark where it should be.... : ITEM PLACEMENT * re-did item placement * before, it was REALLY easy to control the map in 1-1 matches because the RA and quad were so close to each other. one could grab the RL, then the RA, then the quad, and just stay in that small upstairs area of the map to maintain total control. I switched the RA and YA and moved the upstairs RL, we now have an EXTREMELY balanced 1-1 game. * the RA is now on a ledge where the YA used to be, its now somewhat harder to get to it, and puts the player at a risk when going for it. * switched the MH and GA in the central atrium. the MH was much too easy to get to, one must now make a fairly difficult jump (or an easy RJ) to get to it. once again, you're now in a fair amount of danger while grabing the MH. * switched the GL and upstairs SNG. the GL really belongs upstairs so that it can be used on opponents below. the SNG is more of a horizontal weapon and makes more sense downstairs. * removed the NG which is for the most part obsolete and replaced it with the LG, which a LOT of people missed in the original map. it's location provides a nice weapon balance throughout the map. * moved ammo around the level to reflect the change in weapons placement. * tested the new items placement extensively in 1-1 matches. : BUG FIXES * fixed "stairs" bug * made stair "trims" into func_illusionaries to make stairs easier to negotiate. * added clip brushes to some stairs to make them easier to negotiate. Thanks to : Eugenius for putting together a great map, allowing me to rebuild it, and testing the final product. Bubba for for countless lan duels to test this puppy out. Paul from inspection (http://www.planetquake.com/inspection) for beta testing and awesome pimpage of previous works. Skorpion (http://www.planetquake.com/skorpion) for beta-testing & omibot route. Lowtax of planetquake (http://www.planetquake.com) for being a great pimp. Additional Credits to : ID Software for Quake. Ben Morris for Worldcraft. Tim Wright for arghlite. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch 2-6 : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Gloomworld by Eugenius Editor(s) used : Worldcraft 1.5b other program : arghlite 2.0 Known Bugs : none Build Time : 2 days * Copyright / Permissions * This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without permission. Oh, and don't ask me, ask Eugenius ;)