============================================================================= 12/05/2000. HCDuel2 - Strange Attraction ============================================================================= Map & author info. Author: :Eddy 'Hot Cakes' Dawson. Emails: :Hotcakes@planetquake.com :Cakes@theoven.freeserve.co.uk URLs: :http://www.planetquake.com/hotcakes :http://www.theoven.freeserve.co.uk :http://www.freshteam.co.uk Game: :Shoot the duck v3.1 Map title: :Strange Attraction Filename: :hcduel2.bsp Player load: :Designed for one on one. You could maybe fit upto 4 people :in there though. 2 on 2 team games may work. I know three :player FFAs are cool. Weapons: :2xRL, LG, GL, SSG, SNG Powerups: :Megahealth Additional: :Second map in my duel series (out of a total of three). :The funky teleporters see a return, with a little addition :inspired by Gendm2 - look up as you approach them.... :This map's more spacious than HCduel1, although it retains :much of it's pace. It's your basic two-atrium map with some :fancy stuff thrown in e.g perfect(?) glass, computer screens :and a couple of other bit's 'n' pieces. The map's width :means that you can only hear 70% of the sounds an opponent :makes. In terms of gameplay, this means a little guesswork :will be needed to know where you playing partner will emerge : - kinda like on DM2. Should be playable with or without :weapon stay. Other maps by me: :HCDM1 - Bassai Dai.............................Q1 DM :HCDM2 - Primroast..............................Q1 DM :HCDM3 - Hypochondrium..........................Q1 DM :HCDUEL1 - Chao$ Theory.........................Q1 DM :CHOCBIC - Chocolate Biscuit (1st ever map!)....Q1 DM :CHOCBIC2 - Chocolate Biscuit (version 2).......Q1 DM :BUNNY(XS/XL) - Indycake 500.............Q1 bunny map :Q2HCDM1 - What did you say about my Ma?........Q2 DM Build Info. Editor used: :Qoole v2.5 Additional: :Tex-Mex, Adquedit, Paintshop Pro, Map-fix, MS-Word(!) utils: Construction: :Probably around 8 months on and off. Many other time: :projects were being worked on during this map's :construction. Compile info: :QBSP256c.exe........................289 seconds :Tyrlite.exe -extra.................1017 seconds :RVIS.exe...........................2589 seconds :compiled on a K6-2 300, 32mb =/ New graphics: :Lots from taken and adapted from Quake 2. :A couple adapted from JFwad in combination with one :from zerstorer wad. :Many combined into one to lower r_speeds where it was :possible. :Headshot's great grate texture of course =) :Radiation sticker and fuzz animation made by me. :That sparkly blue liquid was taken from a file called :liquids.wad I think. Dunno who by, but thanks! Credits and other stuff: ZzJohNzZ for his beta testing, as always =) The Freshteam for beta testing, comments and general encouragement, MickeyJ in particular for Tex-mex and Map-fix. Tyrann at http://www.planetquake.com/tyrann for Tyrlite. Jazz/REload and the rest of the guys at tele.fragged.org (awesome server) for supporting custom maps, and putting my betas on there so I can play them against real people - thanks! Cable Hicks for Adquedit. Bal and Aard for they're comments All those who have made the textures in this map. Anyone else that I've forgotten - sorry! If you wanna scab any of the textures that I've put together, go ahead. With regards to those by others, they'll probably be ok with it but I'd check first =) Any feedback is warmly welcomed into my inbox, although if it's negative please make it constructive and tell me what you'd like to have seen/not seen and why. Cheers =) Now go play, Eddy.