Sorry for misconvenience... I had forgot a text file inside the zip, saying the level is a beta version which it is not. This zip only has a different ikspq1.txt, the level is the same... ================================================================ Title : Fingers' difficulty selection level: Welcome to IKSPQ Date : 4/18/97 Filename : ikstart.bsp Author : Iikka "Fingers" Ker„nen ("„" is an "a-with-two-dots"... In DOS, that is.) Email Address : ikeranen@raita.oulu.fi Home Page : www.student.oulu.fi/~ikeranen (visit there!) Snail Mail Address : Iikka ker„nen (send me your money!-) Kiiskitie 4 FIN-93400 Taivalkoski Finland Description : This is a difficulty selection level for my single player levels named IKSPQ*.BSP. It is large enough to make a good deathmatch level, a bit like the id's start. It rocks with a small number of players (4-8). Both the two exits in the towers go to IKSPQ1. The theme is medieval, and this level gives the word "gothic" a new meaning. Surprisingly enough, it runs well without any r_max settings despite the amount of details. This level also supports IKGUNS 1.1 or later. In deathmatch, it has the plasmagun and anti-matter cannon (Without the patch they are lightning and grenade launcher). In DM, there are no armors or mega-powerups in this level, so it's not too easy to rule this level for a long time; just one rocket can finish you off. I find this pretty cool, as everybody has a chance to frag. Additional Credits to : ID and who ever created Quest But some discredits to the author of Quest for making it incompatible with my video card without univbe. (The 1.091 worked fine!!) No more nag about the ID's Qbsp, I found a working one. ================================================================ * Play Information * Single Player : Yes, this is why this level exists. Cooperative : Yes, 4 starts Deathmatch : Yes, 7 or 8 starts. Difficulty Settings : Yes. This level selects them. :) (No, it doesn't affect anything since there's nothing to kill/collect in single play) New Sounds : No New Graphics : All textures are mine, except for the teleport that I forgot... New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Quest 1.1 (+usual qbsp etc) Known Bugs : Hahaha! None! Build Time : About 10 hours. Texture Wad used : "ikwizard.wad" Compile machine : P150 with 16M (DOS) QBSP Time : Can't remember Light Time (extra) : neither VIS Time (level 4) : <2h Brushes : abt. 700 Entities : Dunno Models : Don't know this either... * Other Info * If you don't have it yet, download IKSPQ1.BSP from my home site: http://www.student.oulu.fi/~ikeranen/quake . After all, this is a START map for IKSPQ1. ;) * Copyright / Permissions * Don't do anything you would regret afterwards. CD-ROM publishers etc need my permission before they can distribute this level. Actura Software MAY NOT do anything with these files. If you want to do something special, like combine this level to a weapon patch or modify it for CTF, contact me at the address above.