·· I N F O R M A T I O N ·· Title : Industrial Disease Date of release : Twenty first day of December two thousandth year Filename : kaydm4.bsp Author : Kayin [Jamis Eichenauer] Email address : kayin@infinet.com Homepage : Stigmata http://my.ohio.voyager.net/~keichena Description : An abandoned hydro-electric power plant once controlled by Quake's minions, now run down and on the brink of collapse. Human pain and pathogens are your only comfourts, death a silent escape... Other maps by author : Q1DM - kaydm1 "Shadows of Sin" - kaydm2 "Nowhere to Run" - kaydm3 "Fried Potatoes & Pineapples" Q2CTF - digital "Digital Apocaylpse" - destiny "Destiny Awaits" - darkness "Darkness CTF Pak" Q2BOTS - neg "Negligence" Single Player : Oooh! How about... NO Cooperative : Team deathmatch supported. Try 2on2 - 4on4. Deathmatch : Bingo. 1-1 tourney's a bit slow, 3-7 FFA is better. Anything more than that will be more blood than the ammo can handle. Headhunters : Ding ding. FFA altar client spawn incorporated. Addition of grapple makes things very interesting... Editor(s) used : Worldcraft 1.6 TexMex 3.21 Photoshop 5.5 Additional utils used : Arghrad Rvis+ Textures : Ikbase (even i cannot escape it's clutches....) Quake 2 (good for something wot) Some custom sky from an unknown guy Other misc scribblings, probably frib / peej / fat's One of my own, you'll know it when you see it. Known Bugs : If I knew there were bugs, they'd already be fixed. Build Time : About one month, give or take three weeks. ·· I N S T R U C T I O N S ·· Love shack, baby love shack: 1. Unzip kaydm4.bsp into quake/id1/maps directory. 2. Run Quake. 3. In Quake, at the console type "map kaydm4". 4. Play the map. 5. Lather, rinse, repeat. ·· N O T E S ·· Inspiration siphoned from: [a]udio -- nights ambient dreams remix cd castlevania symphony of the night ost serial experiments lain ost [g]fx -- deaddreamer.com rundown gym in downtown newark titan a.e. [p]pls -- i want to give a special y0 to rotpig, who was there to give general feedback, point out obvious flaws my sleep deprived mind had skimmed over, and generally helped shape this map into what it has become. i definately encourage you to check out multiplayerquake.com and download a couple of his maps, especially the grim citadel and halls of darkness. This was my first try at using Arghrad, hopefully it makes for more ominous lighting and creepier setting. Lemme know if it's good (or overused) etc... I'd *sniff* 'ike to tank: - Diet mountain dew. - Cats purring at four thirty in the morning, insisting on being fed. - Winter weather, keeping me from jogging down the frost encrusted road and instead confined to map... with one hella cold two. *choo* - Vondur, for ripping his readme. pahahaha. 0wn3d. - id software (of the past) for starting the obsession. - ben morris for wc 1.6, scamp for letting me "borrow" it. "jesus owes me 5 bucks." - kayin ·· L E G A L S T U F F ·· Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. Quake (C) 1992-2000 id Software. All rights reserved.