Title : Rocketman's RocketLair - beta 9 Filename : lair_b9c.bsp Game : Quake One Author's : Jeff Kendall - Aka: rocketman Email Address : rocketman@planetquake.com URL : http://come.to/rocketland/ ftp : ftp://ftp.cdrom.com/pub/idgames2/levels/rocketland server : 24.131.20.143:18000 Description : Several largish rooms with some unique interactions. Players : 4-8 Pace O'meter : chess <---------x----> ultrav [wild] Camp O'meter : fragfest <----x---------> e4m5 [campable] Quad HO'dometer : [WHORE] <--x-----------> [avoid] [2 quads] Fun meter : [SUCK] <-----------x--> [FUN] [fun] Compatibility : Tested in winquake, omicron bots, and rocketland. Items : RL - 4, GL - 2, LG - 1, SSG - 1, SNG - 1, NG - 1 RA - 1, YA - 2, GA - 1, MH - 1 Secrets : pent room, teleport to quad Powerups : Quad 2, Pent 1, Ring 1 Other : respawns - 10 one-way teleports - 3 teleport-pairs 3 Polygons / Lag VGA : 300-500, a couple of 600's Polygons / Lag 3D : 500's world, 1300's entities in a few spots Filesize : 724k Additional Credits to : The Texture Studio, Id software, Worldcraft 1.6 Beta testers including haqsau, By-Tor, Kenny, Terrible Tim, Goat666. * Play Information * Single Player : To look around. Deathmatch 2-16 Player : Yup Difficulty Settings : No Bot Friendly : Yes New Sounds : Yes (if run in rocketland mod - see notes) New Graphics : Yes Mod : rocketland / regular deathmatch * Construction * Base : From Scratch Editor(s) used : WorldCraft 1.6 Known Bugs : none Notes : none TreeQbsp : 18 sec Rvis -level 4 : 81 sec Tyrlite -extra : 53 sec Build Time : more time than I should spend on this sort of stuff with a job and family. Processor/Ram : Pentium III 466/256M Copyright Notice : Feel free to run this map on your server or distribute electronically but not for profit. You may not use my textures except by request. You may not "hack" the bsp file to remove or add items. If you find a bug, email me and I will fix it. If you run a server-mod that substitutes items or add runes, that is fine as long as you don't change the map file in any way.