Temple of Osiris : Thuursday 13th April 2000 DaveBulow : davebulow@planetquake.com www.planetquake.com/davebulow ================================================================ Titles : 'Temple of Osiris' & 'pater noster qui Quakem ludet' Filename : osiris.txt (this text file) osiris.bsp (the level) osiris2.bsp (a variation on the original map, in a blue-green texture set. These textures are available on my website. Remember: if you use these or any of my textures, give me credit, and also let me know if you do use them, I'd like to know what people do with my textures, too. ;-) ) Author : DaveBulow (David A Bülow-Osborne) Email Address(es) : davebulow@planetquake.com dave@halflife.net davebulow@mail.com dave@freshmidis.com Web Page : www.planetquake.com/davebulow www.davebulow.homepage.com (for my midi music) www.eddieirvine.homepage.com (a site I designed for a mate) Description : DM map designed for intensive 1 vs 1 action. I think It plays well. You really need GLQuake, though. Don't bother with WinQuake or (god forbid) the original quake.exe. ;-) The architecture & texturing is fairly good too. The R_Speeds are not as good as some maps, but this map was originally intended for use with GLQuake. Uses some textures from that indispensible egyptian texture set. I can't remember who made them, so if you know, please let me know. Thanks. The layout is basically 3 tiered and has no health on the top level where the RL is. There's also a pair of teleporters which are linked together. Contains a DBSG, a RL, a GL and a SNG. It also contains some green armor. BOTH BSP MAPS ARE IDENTICAL, APART FROM THE TEXTURING. Thanks to : Hellchick, director of PlanetQuake (www.planetquake.com) for offering to host my website. Thanks Aardappel, mapper (www.planetquake.com/aardappel) (aardappel@planetquake.com) or making some cool DM levels such as E1M2ish and 'Slopy', for having the best links page to other mapper's sites from his, and also for playtesting this map. Thanks loads. Pingu, mapper (www.planetquake.com/pingu) (pingu@planetquake.com) ...one of my all time heros for creating incredible Quake maps such as 'A2 - Return to atlantis' and the great single player map, A3 - 'The Journey Home' ID Software, makers of Quake (www.idsoftware.com) Virotype of PlanetQ3.com (www.planetq3.com) (virotype@planetq3.com) For previously hosting my 'DBM' website of maps. Thanks again. JASC Software (www.jasc.com) For making Paint Shop Pro, the progam I use to make textures. Ben Morris (I think that's his name) ...and Valve Software (www.worldcraft.com) (www.planetquake.com/worldcraft) For making Worldcraft, the best Quake map editor, the one I use. My PC, for not blowing up. ;-) All the people I forgot to mention. ;-) Playtesters : Aardappel (aardappel@planetquake.com) Music listened to while creating this map : Fatboy Slim: Better Living through Chemistry (the first album), which I listened to several times while making the map. Fave Track: Santa Cruz (Track 2 on the CD) - a must have album. Fatboy Slim: You've come a Long Way Baby (the second F.B.S album), also listened to many times while making the map. Fave Track: Acid 8000 (Last track on the CD) - Great album. Another must have Leftfield: Rhythm & Stealth (the album) Cool music. I seriously recommend it. My fave tracks are 'El Cid' and 'Afrika Shox (feat. Afrika Bambaataa). Eminem: Slim Shady L.P. (one of his albums, can't remember which.) Fave Tracks: 'Bad Meets Evil' and 'My Fault' and 'Still don't give a f***'. Eminem is a Great rapper with his own style, which makes a change from some. :-) Note: If you want to be scared, listen to 'My Fault' (track 11, I think) Dr. Dre : The Chronic 2001 A Must have album for all rap music enthusiasts & fans, and everyone else. Fave Track: Big Egos. Author's Previous works : (all available from www.planetquake.com/davebulow) DBDM9Q1:(Q) - O.k. DM level, quite old. DBODM5 :(Q2) - Quite poor, DM. Very old. My first ever 'playable' map. DBHLDM2:(HL) - 'Violent Venice': An o.k DM map. PO2K:(Q3A) - 'Place of Two Kings': A Quake 3 Arena DM map An improved remake of 'DM1' from Quake 1, but set in a 16th Century, timber-framed building layout. Loved by quite a few, hated by a few. Was awarded '4.5 out of 5' at ZAxis map review site, as well as other good reviews at other map review sites. Includes some of my own music. ================================================================ * Play Information * Single Player : Play with yourself much? Cooperative : hell no! ;-) Deathmatch : Yes. 4 spawn points, recommended for 2 - 4 players, but designed mainly for 1 vs 1 duels. Difficulty Settings : none New Sounds : none New Graphics : most of the textures come from that egyptian texture set that everyone uses. I made the weapon spawn tiles and the greeny-blue tiles everywhere. I also made the teleporter texture and scanned the ibis paintings in from somewhere. Can't remember where, though. It was a long time ago. (sorry if I've broken some ancient egyptian copyright law) ;-) Please don't put a curse on me. ;-) Also there's a few other new textures that I made recently. New Music : not this time. Demos Supplied : no * Construction * Base : new level from scratch Editor(s) used : Worldcraft!!!! I love it! Known Bugs : none. let me know if ya find any. Build Time (creation) : about 11 hours of work. Texture Wad used : dunno (see above 'new graphics' notes) Compile machine : pentium II, 300mhz, 96Mb Ram QBSP256 Time : 31 seconds Arghlite (-extra) Time : 101 seconds RVIS (-level 4) Time : 43 seconds Summary of the level ==================== Symetrical DM map designed for intensive 1 vs 1 action. I think It plays well. You really need GLQuake, though. Don't bother with WinQuake or (god forbid) the original quake.exe. ;-) The architecture & texturing is fairly good too. Uses that indispensible egyptian texture set. I can't remember who made them, so if you know, please let me know. Thanks. The layout is basically 3 tiered and has no health on the top level where the RL is. There's also a pair of teleporters which are linked together. Contains a Double-Barrelled-Shotgun, a Rocket Launcher (top floor, near centre), a Grenade Launcher (near center on middle floor) and a Super Nailgun (ground floor). It also has a green Armor opposite the GL. ============================================================================== * Copyright / Permissions * Authors may not use this level as a base to build additional levels. You may NOT decompile the level into a .map file for any reason whatsoever. You may NOT modify the BSP file in any way. You are not allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money, without my explicit permission. You MAY distribute this BSP through any electronic network, provided you include this text file and leave the archive (ZIP) intact. DaveBulow (davebulow@planetquake.com) Enjoy the level!