SHADY Release Date: 1/31/07 MAP DESCRIPTION Attempt at a map with interesting geometry and vertically oriented gameplay. Sort of a sequel to Shadows, hopefully not as sucky. TECHNICAL Editor Used: GtkRadiant 1.5.0 (Custom SPoG experimental build). Utilities Used: Txqbsp, Vis and Light modified by Bengt Jardrup. TexMex, Photoshop. Textures: Mostly Quake/Quake2. Some textures were modified (slight color adjustments) by me. Brushes: 800 Entities: 457 (415 lights) Build Time: No idea PERSONAL Author: Hylke Beck aka gibbie Email: bech.at.geo.vu.nl Homepage: http://www.jbeck.demon.nl THANKS TO inertia and Black Dog - general testing, support Spirit, Aardappel, cyBeAr - comments Tron - proofreading Bengt Jardrup (Aguire) - compile tools SPoG - editor All other people that have helped me and i forgot to mention