August 18, 1998 ================================================================ Title : Shroud of the Fallen Filename(s) : shroud.bsp Author : Mike Daugherty [aka Jerkoff] Email Address : ninbroke@silcon.com Homepage : http://www.gibbed.com/jerkoff/ Description : Deathmatch level for Quake2 Additional Credits to : id Software, for Quake and Quake2 Ben Morris, for Worldcraft ================================================================ ----INSTALLATION---- Copy SHROUD.BSP into a subdirectory of quake\id1 called maps. (i.e. c:\quake\id1\maps or if you're one of those linux goofs: /quake/id1/maps) Then run quake. *To just take a look at the level in single player, go into the console by pressing the key left of the 1 key (~), and type in "map shroud". The .bsp extension should not be typed in, and neither the inverted commas. ============================================= ---------------Play Information--------------- Level Name(s) : Shroud of the Fallen Single : NO Deathmatch 2-4 : 1on1 is well suited, 3-4 FFA is fun, 3-6 FFA is.. well insane yet still fun Coop : NO Comments : The design was influenced by: "Eye of the Tiger" by harmageddon and "aerowalk" by Preacher. I wanted to create an open (yet small), action packed level and I think I've accomplished that without seriously damaging gameplay. Epolys are still high, but that's as low as they get without completely moving all items/weps visible from the large center room. I could have also improved wpoly counts by removing the "sky" architecture, but.. I didn't. A map has to have SOME architecture :) I made a little 8 min demo prior to release: 6 player FFA (w/ Omicron Bots) I timedemoed it in winquake (320x200) and glquake (512x384) on a P200MMX w/ 64mb SDRAM and came up with these results: Winquake: 32.4 FPS GLQuake: 42.5 FPS There are a lot of slow downs with this many players... If you want a fast game with the best performance, 1on1 is your best bet Phew! ---------------Construction--------------- shroud.bsp Base : built from scratch Build Time : 1 day + tweaking BSP file size : 445kb Compile time : 12 mins ----------------------------------------- Editor(s) used : Worldcraft 1.6a Registered Known Bugs : wpolys are a tad high, epolys are higher. ---------------Legal Stuff--------------- You may NOT include this map in ANY sort of compilation without permission. This map is sole property of Michael Daugherty -- any misuse of this map will result in prosecution. (hehe) **** Where to get this MAP and my others **** http://www.gibbed.com/jerkoff/ -or- http://silcon.com/~ninbroke/